To me, random generated maps such as in Diablo2 were often a nuisance. Many times, you find yourself in a dead end and have to find another way. However, Diablo2 became a very popular and addictive ...
I'm implementing a Bomberman-esque game in which players try to eliminate each other on a square tile-based arena. I'm currently implementing powerups that give the player who collected them a bonus ...
I am making a Diablo-like game and I want to randomly generate the stats of the loot that gets dropped. I'll use "damage per second" as an example. I've filled a spreadsheet with two columns of ...
The title isn't great, but let me try and explain my problem. I'm working on a little game at the moment the gist of which is that you're an entity in this 2-D world and you have to dodge obstacles. ...
Many games use random numbers for things like attack damage, gold loot, or monster type being spawned. It is obvious that random numbers allow you to generate content to make games more re-playable, ...
I'm developing a game at the moment and I had an idea where the game's story line would randomly generate as the player progressed and their actions would affect the story. Would this be a bad idea ...
I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...
A variety of video games use uniformly distributed numbers to decide the outcome of an event, such as a "50% chance to hit" almost always means to check if a random floating point number from 0-1 is ...