Many games use random numbers for things like attack damage, gold loot, or monster type being spawned. It is obvious that random numbers allow you to generate content to make games more re-playable, ...
I'm developing a game at the moment and I had an idea where the game's story line would randomly generate as the player progressed and their actions would affect the story. Would this be a bad idea ...
I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...
A variety of video games use uniformly distributed numbers to decide the outcome of an event, such as a "50% chance to hit" almost always means to check if a random floating point number from 0-1 is ...