I am looking into creating a random event engine like the one found in the Paradox Interactive’s Europa Universalis franchise. They use a ‘mean time to happen’ mechanic that applies various ...
I am writing a game in Objective C/cocos2d where a newspaper is a central part of what controls or rather effects the game's world economy as well as what a city might do (such as increase X, reduce ...
Stupid stupid question but here we are.. so, I want to generate some random events for an iPhone game but I guess this could be applied to any game written with a framework that suppports calls to ...
I'm struggling with coming up with an elegant solution to generating random events in the game that I'm working on. Say there are 4 classes of events that can happen, with varying events in those ...