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8
votes
2answers
657 views

Can someone explain radiosity lighting to me?

I already have the basics of ambient occlusion down. I have a raycaster and am capable of shooting rays about a hemisphere uniformly. It seems like those are the basics of what are needed for ...
4
votes
1answer
370 views

Radiosity: Integrating Hemicubes

I'm working on a radiosity processor in DirectX 9. I have efficiently rendered hemicubes from the perspective of texels within a lightmap. Now, as I try to integrate the hemicubes (to sum the incident ...
2
votes
1answer
216 views

Hemispherical Projection

I'm trying to implement a radiosity processor. I'm aware of many places online to find information about radiosity. I found a great source on NVidia's website is GPU Gems - Chapter 39 . On this page ...
2
votes
3answers
216 views

Does radiosity work with skylight?

Does radiosity work with skylight (directional light)? From reading online it sounds like it was intended to work with point lights but I would really like to make it work with skylight if possible. ...
0
votes
0answers
17 views

DirectX 9 - Troubles on PRT

Does anyone tried to use PRT? I'm asking this because i didn't find out anything in the internet that may help me solve my problem without asking here for help. So my question is - why the code below ...