I'm working on a radiosity processor in DirectX 9. I have efficiently rendered hemicubes from the perspective of texels within a lightmap. Now, as I try to integrate the hemicubes (to sum the incident ...
I'm trying to implement a radiosity processor. I'm aware of many places online to find information about radiosity. I found a great source on NVidia's website is GPU Gems - Chapter 39 . On this page ...
Does radiosity work with skylight (directional light)? From reading online it sounds like it was intended to work with point lights but I would really like to make it work with skylight if possible. ...
I already have the basics of ambient occlusion down. I have a raycaster and am capable of shooting rays about a hemisphere uniformly. It seems like those are the basics of what are needed for ...