So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
While I have a lot of experience with coding SW&HW 3D rasterizers across multiple platforms and eras, I never got to coding a 2D renderer for a non-polygonal racing game with multiple rolling ...
What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?
I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
I'm making a racing game in Unity that has trucks as vehicles. For the truck movement, I'm using WheelColliders. After some testing, I found out that after a certain speed (~60km/h), turning made the ...
I am very fresher to game development and I need to develop a game like NinjaJump. I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have ...
Im trying to implement some movement physics to my car in unity 2D. Im trying to achieve this behavior : if press up - car move forward. if i press down and car is moving - brake deceleration. if ...