I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this: The player can use throttle and brake to control the car. I'm wondering what the ...
What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?
I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...