I'm already using a physics engine (box2d) but i have no idea about how should I implement circuit's path with wall collision. I tought about checkpoints but this doesn't solve the wall collision.
I am very fresher to game development and I need to develop a game like NinjaJump. I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have ...
What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?
I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...