A genre of games dealing with entities participating in a competitive race. Reaching the finish line first may be optional.

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3answers
82 views

How to check distance between two different vectors?

So I have a very basic racing game, where I would like the car to stop once it hits the finish line. Respectively when the distance between the car and the finish line hits or goes under 0 the car ...
3
votes
1answer
99 views

Retro Racing Renderer

While I have a lot of experience with coding SW&HW 3D rasterizers across multiple platforms and eras, I never got to coding a 2D renderer for a non-polygonal racing game with multiple rolling ...
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0answers
676 views

What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
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0answers
184 views

Anti-Roll bar doesn't work

I'm making a racing game in Unity that has trucks as vehicles. For the truck movement, I'm using WheelColliders. After some testing, I found out that after a certain speed (~60km/h), turning made the ...
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0answers
85 views

Cocos2D v3 CCParallaxNode scrolling can't keep player in focus

I am very fresher to game development and I need to develop a game like NinjaJump. I have created a CCParallaxNode to setup scrolling background and added CCPhysicsNode to setup Physics world. I have ...
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0answers
46 views

Unity 2D topdown car physics - backward movement

Im trying to implement some movement physics to my car in unity 2D. Im trying to achieve this behavior : if press up - car move forward. if i press down and car is moving - brake deceleration. if ...