What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless ...
A little background for myself. I am relatively experienced with 3rd part physics engines such as Havok, Box2D, Bullet and have successfully integrated them in custom engine(s). I have also made a ...
I'm now planning a casual car racing game that want to model some real cities sight into it. I doubt if there is copyright of the landscape or city planning of those real cities in the world. Can I ...
I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far. ...