Tagged Questions
2
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2answers
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For timed levels, how do you determine time steps that are less than 1/(frames per second)?
I have made a simple HTML5 racing game. The laps are timed. I am running the game are 40 frames per second, each frame represents 40 milliseconds. There for my timer will increase in 0.025 ...
4
votes
2answers
338 views
Checkpoints in a racing game?
The game would be a race from A to B through several checkpoints. I think there are two approaches for the concept of time.
The game starts with some time and player has to make it to the finish ...