2
votes
1answer
505 views

physics of 2D car racing game with heightmap

I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this: The player can use throttle and brake to control the car. I'm wondering what the ...
0
votes
1answer
199 views

Simple Motor Vehicle Acceleration Function

So I have a simple 1D "racing" game, with a single button the player can press to max the gas pedal and there is also some other stuff going on. I think acceleration should be highest somewhere at ...
1
vote
1answer
114 views

Progressively loading the racing arena in a 3D driving sim

I need advice and resources on a 3D car simulator. I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices. This seems too difficult to me as I'm ...
7
votes
2answers
361 views

How does braking assist of car racing games work?

There are a lot of PC car racing games around which have this unique driving assist which helps brake your car so that you can safely turn it. While in some games it just an 'assist', it will just ...
5
votes
1answer
448 views

2D Car Simulation with Throttle Linear Physics

I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds. I've coded up to the car physics but these do note ...
12
votes
1answer
1k views

How do I simulate a doppler effect in a game?

I am trying to simulate the doppler effect in a game (a car racing game). I am not using a specific sound library that simulate the effect, I only have a callback function where I mix the data. I ...
6
votes
3answers
2k views

Is there a good existing starting point for realistic 2d racing car physics?

I'm trying to get a realistic behaving racing car into my 2d top-down game. Making a very simple car that drives around is straight forward but I want a reasonably sophisticated model that models ...
12
votes
3answers
1k views

Where to start for implementing vehicle physics? [closed]

A little background for myself. I am relatively experienced with 3rd part physics engines such as Havok, Box2D, Bullet and have successfully integrated them in custom engine(s). I have also made a ...