My friend and I were messing around in XNA 4.0 making a 2D racing game. Kind of like this one: Ivan “Ironman” Stewart’s Super Off Road. The problem we are having is knowing which direction the car is ...
I am finishing a very basic 2D racing game with top-down perspective. I can't get the appropriate formulas to make the movement of the cars fun and addictive... Do you have tips on how to achieve that ...