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Defining the track in a 2D racing game
I am designing a top-down racing game using canvas (html5) which takes a lot of inspiration from Micro Machines. In MM, cars can move off the track, but they are reset/destroyed if they go too far.
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2
votes
2answers
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For timed levels, how do you determine time steps that are less than 1/(frames per second)?
I have made a simple HTML5 racing game. The laps are timed. I am running the game are 40 frames per second, each frame represents 40 milliseconds. There for my timer will increase in 0.025 ...