Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter? Should collisions affect car ...
I was reading an article on Gamasutra called A Rational Approach to Racing Game Track Design, and I found the following: A commonly acknowledged rule for third person games is that the ...
The game would be a race from A to B through several checkpoints. I think there are two approaches for the concept of time. The game starts with some time and player has to make it to the finish ...