6
votes
4answers
506 views

In a casual top-down racing game, should collisions affect the car's engine? [closed]

Is there a way to deter players from colliding with obstacles in a top-down casual racer which keeping the game fun and lighthearted and yet make player's skill matter? Should collisions affect car ...
14
votes
3answers
739 views

Is there a rule of thumb to scale up the environment by 33%?

I was reading an article on Gamasutra called A Rational Approach to Racing Game Track Design, and I found the following: A commonly acknowledged rule for third person games is that the ...
4
votes
2answers
448 views

Checkpoints in a racing game?

The game would be a race from A to B through several checkpoints. I think there are two approaches for the concept of time. The game starts with some time and player has to make it to the finish ...