Tagged Questions
1
vote
0answers
223 views
physics of 2D car racing game with heightmap
I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this:
The player can use throttle and brake to control the car.
I'm wondering what the ...
1
vote
1answer
84 views
Progressively loading the racing arena in a 3D driving sim
I need advice and resources on a 3D car simulator.
I want to progressively load the track for the player as I'm thinking of porting the game to mobile devices.
This seems too difficult to me as I'm ...
4
votes
1answer
231 views
2D Car Simulation with Throttle Linear Physics
I'm trying to make a simulation game for an automatic cruise control system. The system simulates a car on varying inclinations and throttle speeds.
I've coded up to the car physics but these do note ...
3
votes
2answers
331 views
Opponent car logic in race games
I'm developing a race game in Andengine. I have created a car which player is controlling. But since this is a race game, there should be 3 or 4 car which snatch with the player's car. My question is: ...