15
votes
2answers
2k views

Best technique to create oldschool (fake 3D) racing game?

What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless ...
0
votes
0answers
538 views

What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?

I am developing a small racing gam, the track is generated from a curve. As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
9
votes
1answer
5k views

Generate an endless 3D race track

How would I go about generating the track for this game I'm trying to prototype? http://www.youtube.com/watch?v=uQwn7Ufypqo It should be an endless tunnel that sweeps along a 3D spline, with some ...
0
votes
1answer
252 views

How to implement a track for a wipeout-style game on a mobile device?

I was wondering what is the best way to manage a 3D track for a game with the same mechanic as Wipeout on a mobile device. Build a track out of multiple segments and load new segments as the player ...