Tagged Questions
-4
votes
2answers
130 views
Recreating Need For Speed Underground's Olympic City for open-city racing [closed]
I've had an idea for a long time and am planning on executing it. Since I am a huge fan of older Need for Speed games (such as Underground, Underground 2, and Most Wanted (2005)), I want to try to ...
12
votes
2answers
507 views
Best technique to create oldschool (fake 3D) racing game?
What would be a good approach to develop the render system for an oldschool type racing game that uses a pseudo 3D scenery, like for example Outrun or Lotus Esprit Turbo Challenge? There's an endless ...
0
votes
0answers
272 views
What is the best way to implement collision detection using Bullet physics engine and a track generated from a curve?
I am developing a small racing gam, the track is generated from a curve.
As said above, the track is generated, but not infinite. The track of one level could fit with no problem in memory and will ...
9
votes
1answer
2k views
Generate an endless 3D race track
How would I go about generating the track for this game I'm trying to prototype?
http://www.youtube.com/watch?v=uQwn7Ufypqo
It should be an endless tunnel that sweeps along a 3D spline, with some ...
0
votes
1answer
210 views
How to implement a track for a wipeout-style game on a mobile device?
I was wondering what is the best way to manage a 3D track for a game with the same mechanic as Wipeout on a mobile device. Build a track out of multiple segments and load new segments as the player ...
