0
votes
0answers
28 views

How to handle car game circuits in a top-down view?

I'm already using a physics engine (box2d) but i have no idea about how should I implement circuit's path with wall collision. I tought about checkpoints but this doesn't solve the wall collision.
6
votes
3answers
2k views

Is there a good existing starting point for realistic 2d racing car physics?

I'm trying to get a realistic behaving racing car into my 2d top-down game. Making a very simple car that drives around is straight forward but I want a reasonably sophisticated model that models ...
2
votes
3answers
1k views

How do I move a 2D top-down racing camera smoothly and show what's ahead of the player?

I'm trying to make a camera that follows a race car. Right now, I'm smoothing the camera movement out by moving the camera's position a fixed percentage lerp'ed from the camera's position to the car's ...
2
votes
3answers
2k views

Car movement in arcade racing game

I am finishing a very basic 2D racing game with top-down perspective. I can't get the appropriate formulas to make the movement of the cars fun and addictive... Do you have tips on how to achieve that ...