Tagged Questions
1
vote
0answers
222 views
physics of 2D car racing game with heightmap
I want to develop a simple car racing game where the road is defined by a heightmap. It looks basically like this:
The player can use throttle and brake to control the car.
I'm wondering what the ...
3
votes
1answer
136 views
Figuring out which direction my object is facing on a 2D plane?
My friend and I were messing around in XNA 4.0 making a 2D racing game. Kind of like this one: Ivan “Ironman” Stewart’s Super Off Road. The problem we are having is knowing which direction the car is ...
-1
votes
2answers
306 views
Best approach to 2D racing game AI? [closed]
I have no experience in AI at all, but I would like to know how I could do this?
Even if the AI just followed a path how could I do this?
5
votes
3answers
511 views
Best system for creating a 2d racing track
I am working a 2D racing game and I'm trying to figure out what is the best way to define the track.
At the very least, I need to be able to create a closed circuit with any amount of turns at any ...
6
votes
3answers
1k views
Is there a good existing starting point for realistic 2d racing car physics?
I'm trying to get a realistic behaving racing car into my 2d top-down game.
Making a very simple car that drives around is straight forward but I want a reasonably sophisticated model that models ...
2
votes
3answers
877 views
How do I move a 2D top-down racing camera smoothly and show what's ahead of the player?
I'm trying to make a camera that follows a race car. Right now, I'm smoothing the camera movement out by moving the camera's position a fixed percentage lerp'ed from the camera's position to the car's ...
9
votes
3answers
1k views
Tips for building an AI for a 2D racing game
I have a school project to build an AI for a 2D racing game in which it will compete with several other AIs (no collision).
We are given a black and white bitmap image of the racing track, we are ...