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3
votes
1answer
92 views

How to structure complex global game state?

Assume you're working on an RPG like Fallout and you have all sorts of flags and variables tracking the state of the world. Stuff like: Talked to NPC X Opened chest Y Completed quest 1 Visited some ...
1
vote
2answers
121 views

Expiring timed actions a good idea?

We have an online game where players sometimes have to wait a while (say 30 minutes) before a process they intiated completes. This encourages them to come back later. An example of this is growing ...
1
vote
1answer
474 views

Scrolling Text in jMonkey

I am looking for a way to include scrolling text boxes in a jMonkey game. I have, of course, looked around online and could not find any examples or libraries that fit. My goal is to have "quests" ...
2
votes
2answers
485 views

jMonkey Quest Database

I am building a game in jMonkey (Java) and I have so far only used default quest text. But now I need to start populating a lot of quests with text. My design requires A LOT of quests texts. What is ...
5
votes
1answer
423 views

WoW lua: Getting quest attributes before the QUEST_DETAIL event

I'd like to determine the attributes of a quest (i.e., information provided by functions such as QuestIsDaily and IsQuestCompletable) before the player clicks on the quest detail. I'm trying to ...
13
votes
3answers
2k views

Tips for implementing MMO quest mechanics?

What tools, patterns, or best practices would you recommend to implement the quest mechanics given below listed requirements? I am talking about software architecture (how generic should you be) and ...
38
votes
13answers
2k views

Creating meaningful and engaging quests

Kill X number of monsters. Gather Y number of items (usually by killing X number of monsters). Deliver this NPC's package to this other NPC who is far far away. etc. Yeah. These quests are ...