Can someone help me figure out how to use a Quaternion with the PerspectiveCamera in libGDX or in general? I am trying to rotate my camera around a sphere that is being drawn at (0,0,0). I am not sure ...
Can someone give me an explanation about how to use the Quaternion class in libGDX to move my camera around a sphere or just set it up, manipulate it, and apply it general? I am trying to acheive ...
I have an existing quaternion (Java Quat4f). I would like to rotate this quaternion around an axis (i.e. 90 degrees around the x axis, 25 degrees around the y axis, 10 degrees around the z axis, 180 ...
I'm trying to implement a 3D camera of the "Orbit around the origin" variety in a game engine I'm developing in order to learn about 3D graphics and game programming. I have a basic handle on the ...