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2answers
227 views

Render specific part of a texture in OpenGL (2D Sprite Sheet)

I've looked at this answer to find out how to render just a part of a texture: http://stackoverflow.com/questions/6884285/c-opengl-render-part-of-an-image I tried that, but the problem is, this is how ...
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1answer
38 views

Game Modeling good practice regarding quads and ngons

I'm asking myself if using quads is really the better practice instead of using ngons (for flat surfaces!) when it comes to game modeling. I often read this and saw models that look like this (96 ...
1
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0answers
64 views

What variables change the number of lightmaps

I need to know what changes the lightmap size. For example what changes the lightmap from being 2*1024*1024 to 4*1024*1024 - having larger textures or having larger quads (having more models) or ...
1
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0answers
298 views

Drawing cube map and texture array on NVidia cards doesn't work

I have small problem with shadow maps preview. After binding shadow framebuffer I bind proper texture to store depth in it and then render the whole scene. When I read that values in shader to ...
1
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0answers
354 views

Matrix.CreateBillboard centre rotation problem

I'm having an issue with Matrix.CreateBillboard and a textured Quad where the center axis seems to be positioned incorrectly to the quad object which is rotating around a center point: Using: ...
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0answers
17 views

JAVA lwjgl 3D Quadmap engine help

I've been trying to make a custom generated level engine that creates a custom flat surface. With my current knowledge of vertices and indices i have successfully created a rectangular surface. My ...