I'm curious to know which is better for games? Quads or Triangles? Wouldn't quads be better for rendering performances and smoothing out tessellation?
I want to use Blender for making models yet realize some of the polygons are not triangles but contain quads or more (example: cylinder top and bottom). I could export the the mesh as a basic mesh ...
Most of the time in the first chapters of a random book about rasterization and rendering techniques, I find some phrases about a triangle-based rendering system and a quad-based one. I have never ...