Tagged Questions
1
vote
0answers
80 views
What is the right way to use a QStateMachine for a text adventure game?
I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...
2
votes
1answer
391 views
Is it possible to billboard a sprite using a transformation matrix?
None of the current topics on billboarding seemed to answer this question.
But, given
a sprite (or quad) that has it's own 4x4 transformation matrix
a camera with a view matrix (a standard 4x4 ...
2
votes
1answer
252 views
Most efficient way to implement walls and shadows in 2d
I am making a 2d top-down programming game similar to robocode. There will be up to 1000 walls (lines) in the arena, and up to 50 robots. Each robot can see in a 90 degree arc, and cannot see through ...
1
vote
0answers
412 views
Which 3D rendering engine for a MotionBuilder Clone (with only character animation editing capabilities)? [closed]
I want to write a 3D App (think of a MotionBuilder clone for simplicity sake) that would be able to import a scene from common packages and apply/run my own character animation algorithms.
Normal ...
5
votes
2answers
523 views
What resources are available for using Qt as a toolkit for games
Qt is an excellent application toolkit and overall the best for C++. While some large projects use Qt (KDE for example), I haven't seen many games using it. So I decided to make my own. But what does ...