-1
votes
1answer
71 views

Smooth radial collision

I'm trying to make collisions smoother in my game. Currently, entities will stop completely when they collide with an obstacle. I saw the following article recently: ...
0
votes
0answers
128 views

Getting current time in milliseconds

How to get the current time in milliseconds? I'm working on a hacking simulation game and when ever someone connects to another computer/NPC, a login screen popups with a button on the side called ...
1
vote
0answers
181 views

What is the right way to use a QStateMachine for a text adventure game? [closed]

I have seen a couple topics about this already but they were a bit vague for me so I decided to make this. I'm working on a little adventure game just for fun in Qt, its basically just text on the ...
2
votes
1answer
780 views

Is it possible to billboard a sprite using a transformation matrix?

None of the current topics on billboarding seemed to answer this question. But, given a sprite (or quad) that has it's own 4x4 transformation matrix a camera with a view matrix (a standard 4x4 ...
2
votes
1answer
358 views

Most efficient way to implement walls and shadows in 2d

I am making a 2d top-down programming game similar to robocode. There will be up to 1000 walls (lines) in the arena, and up to 50 robots. Each robot can see in a 90 degree arc, and cannot see through ...
1
vote
0answers
492 views

Which 3D rendering engine for a MotionBuilder Clone (with only character animation editing capabilities)? [closed]

I want to write a 3D App (think of a MotionBuilder clone for simplicity sake) that would be able to import a scene from common packages and apply/run my own character animation algorithms. Normal ...
6
votes
2answers
617 views

What resources are available for using Qt as a toolkit for games [closed]

Qt is an excellent application toolkit and overall the best for C++. While some large projects use Qt (KDE for example), I haven't seen many games using it. So I decided to make my own. But what does ...