Python is a dynamically and strongly typed programming language that encourages readability.

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3
votes
1answer
49 views

Line Collision In Pygame?

I am working on a game(a platformer) that is physics and momentum based. I want to make it so that the player(a single dot) can bounce off of the lines with correct physics, but to do that, I need to ...
0
votes
0answers
31 views

Which is the game maker (for ex - Construct 2, Unity) that uses python as language? [closed]

I want to make games with python, not by using pygame or something like that but some game maker like it uses drag, drop (non programming needed) for creating its GUI and level but uses python for ...
-6
votes
0answers
28 views

Any Game Ideas? [closed]

I've been wanting to make a game & know how to, but I don't actually have any ideas on what to make. I thought about what people would like and... nothing. If anyone has any ideas please let me ...
0
votes
1answer
17 views

Select motion path from curve in Maya Python

I need to obtain the motion path attached to a curve in maya using Python. This is the situation as shown in the editor: I want to obtain motionPath1 by calling a method on curve3 since they look ...
0
votes
1answer
116 views

Pygame wall collision is acting very odd

I've been playing around with python for a while, but I only did basic functional programming. Lately, I've been teaching myself about classes. I've been using pygame (instead of tk, because let's ...
1
vote
1answer
37 views

Pygame time.get_fps() value

I was looking at the pygame.time.Clock.get_fps() method and after puting it inside of the while loop printing and checking it some times, i see that i starts to give its value after five frames (and ...
0
votes
1answer
132 views

pygame for python 3.5

I am running python 3.5 and I want to install pygame, the website only supports up to version 3.2. I have tried a few forums on this and other websites but they are all for python 3.4. Does anyone ...
1
vote
2answers
913 views

Detecting walls or floors in pygame

I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet ...
0
votes
2answers
56 views

Rotating hitboxes in pygame?

I'm using pygame.rect.colliderect() to check hitbox collision between sprites in my game, but now that i'm rotating the sprites, I'm realizing I can't do this because there's no way to rotate a pygame ...
-1
votes
1answer
91 views

Add Boo or Python to Unity 5

I'm new to Unity , but I'm more comfortable with python , Is there any way to use python for scripting language in Unity 5 ? I heard there is some language called Boo that is syntax liked python but ...
0
votes
1answer
32 views

How can I take a screenshot of a certain part of the screen in PyGame?

I need to for my pixel art tool that I'm making to help myself make games.
0
votes
1answer
50 views

How to figure out which tiles are within view, and where to draw them in the grid

I know there are a few questions on here similar to mine, but none of them seem to fit my needs. I'm using pygame to implement a tile based game similar to final fantasy or zelda from the early ...
0
votes
0answers
24 views

Pygame image blitting makes game lag

So I have a tile-based game that is 216X384 units large. Each square in the cell_array is grass, which I pre-loaded with convert_alpha(). Each time it draws (I have fps at 30), it cycles through the ...
1
vote
2answers
62 views

Adversarial Search AI having problems with too many choices

I'm a game designer working with a set of coders trying to create a card game. Currently we're trying to implement a drawing mechanic in which you choose which card you draw, but the Adversarial ...
5
votes
1answer
19k views

Pygame for python 3.5?

I just got Python 3.5 from... LINK: https://www.python.org/downloads/windows/ previously i had Python 3.4 and the Pygame version 1.9.2a0. It worked perfectly. However, my the new Python 3.5 isn't ...
0
votes
2answers
63 views

How do i approach these inheritance problem? (Pokemon Gen III) [closed]

I'm currently making a Pokemon clone on Python just for the heck of it. After fiddling a bit with some GBA ROM editing tools, i've found out that on these games there are, among other things: Events ...
-2
votes
1answer
60 views

Python: Programming a game GUI [closed]

I'm looking for some suggestion on books or tutorials to make a game GUI with inventory management, map , stats... in python, as this is the only language I know a bit of so far. I want to design it ...
3
votes
2answers
998 views

Does it make sense to use Lua scripting in a game developed in Python? [closed]

Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
4
votes
2answers
243 views

How to implement a mechanism to select language specific expression (python)?

On a game server, programmed in python, I want to be able to select language specific expression, according to the user's preference. Provided a 'name tag' and a 'language identifier' I want a ...
-1
votes
1answer
92 views

How to create a seemingly infinite text-based map in Python

I am looking to create a text-based map in which a player could (hypothetically) move through out infinitely. I was thinking I could do this through class objects defining towns / dungeons / etc. and ...
20
votes
3answers
2k views

How to structure code for many unique weapons/spells/powers

I'm an inexperienced programmer creating a "roguelike-like" game in the vein of FTL, using Python (no PyGame as of yet as I'm still only concerned with text). My game will contain a large number of ...
2
votes
2answers
80 views

How should I efficiently store faction relationships?

I'm working on a game that follows the life of a powerful magician as she lives, dies, and reincarnates dozens of times across hundreds of years. Meanwhile, empires rise and fall around her--she can ...
1
vote
3answers
101 views

Ways to track time and character ages across many years of game time?

I'm working on a system to track large numbers of characters across long periods of time. Characters grow old and die, give birth to new characters, etc. It's a grand-strategy game, with warring ...
2
votes
3answers
366 views

shuffle a sprite group

Is there a way to shufle a group of sprites created with: pygame.sprite.Group() I have tried using random.shuffle but it apparently doesn't work on sprite groups.
2
votes
4answers
1k views

sprite group doesn't support indexing

I have a sprite group created with pygame.sprite.Group() (and add sprites to it with the add method) How would I retrieve the nth sprite in this group? Code like this does not work: mygroup = ...
2
votes
1answer
105 views

Collision detection with PyGame

I have been making a 2d platformer using Python with PyGame. It has all be going good, but I have stumbled accross many problems with collision detection. Here they are: You can't go through objects ...
0
votes
3answers
565 views

Python mini RPG enemy movement. (how to have two infinite loops running at the same time)

I have a problem with my RPG. I want enemies to wander randomly. So I put: enx_speed = random.randint(-2, 2) eny_speed = random.randint(-2, 2) in the main loop (while true:). However, that loops ...
0
votes
1answer
28 views

Pygame.display.set_icon unable to show transparecy

On Python 3.2.5 32 bit, I installed pygame. I made some code with it. It included pygame.display.set_icon(image). The image file is .png and I loaded it by using image = ...
2
votes
1answer
135 views

What Is A Good Way To Make A Self Updating Game? (Python) [closed]

I've been making games and I have always had a problem if I wanted to sell a game. People would have to re-buy games to get the updated version. Does anyone have any ideas on how to make a self ...
1
vote
1answer
39 views

How do I update individual sprites within a spritegroup in pygame?

I have a for loop that takes values from a text file, and then creates and adds a bunch of sprites to a group platformlist_list. The for loop will continue until every line of the text file is read. ...
1
vote
1answer
138 views

Implementing Shadow Mapping in Python and OpenGL 2.1

I am trying to create a little shadow mapping demo. My code is currently divided into three rendering passes: Pass 1 - Create the depth texture that will be used for shadow mapping on an offscreen ...
1
vote
1answer
102 views

How can I change the anchor point of a Pyglet sprite?

while trying to make my game, I noticed that you can't change the anchor point of Sprites in pyglet. I use some convoluted way(see bottom of the post) to draw my minimap(WIP) so that the rooms are ...
0
votes
1answer
48 views

Python: Character name and raw_input [closed]

I have a few lines of code here for Python: # Asks for a name def CC(): print "..." tick.clock(3) print "Welcome...\ What is your name, scared one?" name = str(raw_input("What is ...
5
votes
1answer
749 views

How to march tiles together like in Terraria?

I've been trying to get tile marching to work like in Terraria, and I got something to work. I don't think it's actually very good way of doing this, so I'm wondering what would be really the main way ...
-5
votes
1answer
65 views

New to game development [closed]

I have some programing experience, and I have tried making some games. I have some knowledge with c#, but I am much better at python. I have a general code structure knowledge, so I am open to learn ...
0
votes
0answers
15 views

Spritesheet trouble / code review

http://stackoverflow.com/questions/34563084/spritesheet-trouble-code-review If the player presses right, i have an image of a guy facing right. Left, up, and down same concept. if he holds the ...
0
votes
1answer
31 views

Remove bullets from sprite Group

I'm having an issue with removing objects from a sprite Group. What is happening is I have a bullet class and every time the user presses the player shoots a bullet. I have 'alive = bool' code and ...
0
votes
0answers
34 views

How can I make bullets go to the cursor in Pygame properly

So hey, I'm new into making games and programming at all, I tried to make a small game thingy in Pygame that would include a dude shooting bullets and stuff. However, I can't really get the shooting ...
0
votes
1answer
41 views

Pygame making Snake, need help with generating fruit with a random color

This is my function for generating an apple, I want it to generate a random color each time the snake eats it. def AppleGenerator(): fruit_colors = ...
1
vote
1answer
211 views

Speeding up point-in-polygon for Python

In researching collision detection methods for non-Rect-like objects I came across point-in-polygon -- specifically, the even-odd rule. The one presently on Wikipedia claims it is written in Python, ...
1
vote
1answer
27 views

Text blits to screen at wrong y-coordinate

I have a program that is meant to scroll numbers/letters down the screen, like in the movie "The Matrix". When one of the columns reaches a letter in the user's name (obtained using user input), it ...
2
votes
1answer
101 views

Pygame freezing on QUIT

I'm having problems with quitting a Pygame application (6502 based computer emulator). The part regarding exit looks like this: while True: do_something_200_times() for event in ...
1
vote
1answer
22 views

Distance to rect edge from point based on direction

I have a rect that is at position (0,0) at the top left and is 2200x2200 in size. I am trying to specify the the distance to get to the edge of the rect in specific direction (degrees) from a point ...
2
votes
1answer
104 views

AI on a 2d grid in python

I'm trying to figure out how to do a simple search/chase AI. I know that I'm going to have to search around the mob entity to figure out if the player is close enough, I could probably get that done ...
2
votes
0answers
38 views

Does the latest version of Python have libraries for easy host/server connections? [closed]

We're working on a turn-based multiplayer Risk-type strategy game in Pygame, and I was wondering if there were any pre-existing libraries like PodSixNet that worked for Python versions 3 and up that ...
1
vote
3answers
165 views

Making games In Python [closed]

I'm a beginner at making games, and my eBook that I learnt Python from just made a 2D game and simple game like snake in Nokia because I want to know more Python in correlation with game development. ...
0
votes
3answers
93 views

how to avoid circular references between objects and map

I've been working on a turn based tactics game on a grid. I've been trying to figure out how to store and relate the grid and the objects on it. Essentially, my question boils down to how to ask ...
1
vote
1answer
87 views

Python - Holding down key to move a sprite works, but only in one direction [closed]

I've been testing out movement for a fighting game that I'm creating in Python. The problem is that when I try to move the sprite, it moves correctly to the left, but only ever works in that ...
1
vote
0answers
473 views

Unity3D LLAPI and Pyhton UDP communication

I need a Unity3D game on Android to receive UDP packages from a Python script running on a different device. Using System.Net is not (yet) an option, as it is only supported on Android with a valid ...
0
votes
1answer
1k views

How do I make a sprite collide with walls in pygame?

I've been trying to create a collision detection between the player (Blue), and the walls (Green), but the player can just move through the walls. I made it so that every collision is printed in the ...