Python is a dynamically and strongly typed programming language that encourages readability.

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1answer
149 views

How to get the angle to an object from angle you are facing [duplicate]

I am making an creature simulator where the creatures have a neural net for a brain. One of the inputs to the net is the angle it has to travel to go to be facing the nearest piece of food. I can get ...
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2answers
936 views

Packet handling system architecture?

I'm working on a multiplayer Flash game (ActionScript 3) with an accompanying server written in Python and I'd like some tips regarding networking, and specifically, the handling of packets and ...
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3answers
187 views

Geometry problem for area of sight

My player have a line of sight and all objects between the white lines, turns red. To compute this, the following conditions are met: if the angle between the yellow line and the red line are small ...
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0answers
151 views

Which technology should I choose to develop this fisheye perspective game? [closed]

I'm going to develop a 3D game, that a player walks in a maze with a 3D first-person perspective, collects things and escapes a monster. The game itself is very simple, but as it is not for ...
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0answers
148 views

How can I use iteration to lead targets?

In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the ...
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0answers
214 views

what space is this Matrix in? [closed]

In Blender 2.6 API, PoseBone is used for animating a bone. PoseBone.matrix is one way to do that. API says PoseBone.matrix is in "object space". ...
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1answer
689 views

Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
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2answers
442 views

Detecting walls or floors in pygame

I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet ...
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4answers
3k views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
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3answers
460 views

Help me choose an engine [closed]

So far i've been trying to make a RTS in pygame but, i feel like 2d is not enough and pygame has me do a lot of stuff that i would not like doing. What i would like doing is working on the AI gameplay ...
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2answers
240 views

Crossfade Between Two Music Tracks in Pygame

My intention is to have two music tracks, which are similar in nature, fade between each other at various times. When such a fade occurs, one music track should fade from full volume to muted in a ...
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2answers
162 views

How do I implement unit selection in this program?

I'm trying to implement unit selection on a large, scrollable surface. # Arbitrary values for window size self.w, self.h = 1600, 900 # Game world surface, everything gets blitted to this, which is ...
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1answer
413 views

Batch blit vs separate blit

A tutorial that I have followed had me collect and blit all of my sprites with the following lines: allsprites = pygame.sprite.RenderPlain((l_sprites)) allsprites.draw() At the moment, this is fine ...
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1answer
59 views

Oblique launch within a game

I'm creating a simple game in python that will follow the same logic of DDTank and Worms. The graph is formed by characters. The buildings that will be destroyed are formed by '*', players are '@' and ...
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1answer
43 views

Efficiently tracking active instances

I'm creating a game with lots of instances. On each iteration of the game loop, I only want to deal with the ones that are near the player. Currently, I do this by constructing a list of all the ...
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1answer
179 views

Chess Artificial intelligence with python and pygame [closed]

I created chess game with python and pygame. Now I'm trying to make Artificial intelligence, but what is actually best way to do it? Some tips, tricks, links? Thanks
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1answer
68 views

How to spin an object on its own axis?

I'm trying to spin up my own 3D vector graphics engine, so I'd like to do this without an existing library. And I don't seem to be able to find the math for the correct approach in rotating an object ...
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2answers
549 views

Pygame - CollideRect - But How Do They Collide?

I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give ...
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1answer
828 views

Can you use python, c and c++ in udk without plugins?

Im pretty new to game engines and i was wondering if I could use python, c and c++ in udk. I've tried getting the answer all over the internet but the answers i do find aren't very clear. So am i ...
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2answers
214 views

Finding vectors with two points

We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of ...
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1answer
598 views

Pygame top down shooter firing bullets

I'm working on a top down shooter in pygame and am having trouble getting bullets to fire. I'm using a class for the bullets, I'll show what I think is the relevant code. This is what I do after the ...
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1answer
340 views

Pong pygame problem

I've been following a tutorial to make my first Pong clone. Here is the tutorial: http://muagames.com/tutorials/pygame-3-pong/pygame-3-pong-step-1/ When I try to run it I get this error message: ...
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1answer
159 views

How to make healthbar size relative to hp

Like in most games with healthbars, the units in my game have a hp_bar object which is a frame, with a slightly smaller rectangle inside which should get smaller (and change color) as a unit loses hp, ...
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1answer
1k views

Pygame import error [closed]

When I installed pygame and tried to run import pygame, I got this error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File ...
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3answers
1k views

How to convert .max files to .egg on linux

I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
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1answer
46 views

Rotating an image in Python

So I am making an "Asteroids" like game and I can principally get my sprites image to rotate but when I do, the image gets kinda torn apart. This is the method I am using for rotation. Any help would ...
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2answers
45 views

Getting a color value from a coord

My goal is to get a RGB value of a pixel based of off a X,Y coordinate. I have been working on AIs for a small project attempting to make a bot that can pass through a maze. I want to get the pixel ...
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2answers
91 views

Pygame Surfaces: which (and when) do I need to .convert()?

I'm a bit puzzled about pygame's Surface.convert(): It's common sense that I should convert a surface after loading an image to it (presumably a jpg/png/etc file), but what about surfaces that I ...
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1answer
80 views

Bounding Box Collision Glitching Problem (Pygame)

So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, ...
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1answer
77 views

How to display consistent background image

Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and ...
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1answer
113 views

WebSockets and Python/PyGame

I am looking to start development on a game that will have the server be written in Python/PyGame and the front end be in HTML5. What I would like to do is, with as minimal impact as possible, open ...
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1answer
53 views

PyGame2Exe doesn't include spritesheet?

My directory for my Pygame program looks something like this: [Parent directory] lib engine Various .py files graphics spritesheet.py ...
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1answer
146 views

Player & Level class structure in 2D python console game?

I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of ...
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1answer
151 views

How do I pass an object location into a vertex shader?

I am using Blender Game Engine. I want to create a large flat plane, and deform it locally near a moving object. So far (despite being a beginner at shaders) I've written a vertex shader for the ...
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1answer
339 views

Texturing a PyOpenGL 3D Cube with PySDL2

So, I've just started learning OpenGL with PySDL2, and I've created a class that will create a cube to the window that I've created with PySDL2. What I'd like to do now, is to figure out a way to ...
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1answer
220 views

Collision detection without classes, in Pygame

I am writing a game in Pygame and want to get collision detection working. The aim is that when an object hits another, the target object disappears. I want to avoid having classes for now, to keep ...
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1answer
113 views

Pygame Particle Emitter Problems

so I've been trying to create a basic particle system in pygame which I can later expand upon but I've run into a spot of bother creating the particle emitter. Obviously what's supposed to happen is ...
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1answer
115 views

PyGame sprite assistance

I've basically just started developing with PyGame and I am having trouble with the whole Sprite concept. I have been looking every where for guides on how to use it, I just can't seem to find any. I ...
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1answer
359 views

Trying to make a python map editor

The program is supposed to read the pixel color values from an image, and use that data as a map for where to place objects in a game world. Getting the color values was easy enough: import numpy ...
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1answer
148 views

add collision detection to sprite?

bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) ...
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1answer
383 views

Python library for scripting (C++ integration)

Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
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2answers
943 views

Detecting if line crosses rectangle in python. Need speed boost

I am currently writing a top down man vs robot shooter. The game works now, but if I have a decent sized level it runs slowly when you are being chased by robots. While just roaming around it can go ...
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2answers
158 views

Spritegroups and colorkeys

I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) ...
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1answer
493 views

python for game development [duplicate]

Possible Duplicate: Famous games written in Python Is python any good for game development? Can I have some examples of great indie python games. So I can have an idea what it's capable ...
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1answer
335 views

Importing python DirectX into c++ DirectX program

I'm not asking for code or anything, just some advice on what to google, because I have no idea what to call this process. I made a video player (with full controls) with python and DirectX and would ...
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0answers
16 views

Generating Triangles and Convex Hulls from concave polygons with holes [on hold]

I'm looking for something like polypartition https://code.google.com/p/polypartition/ that I can chuck a 2d polygon at and get back a set of convex hulls, for physics, and a set of triangles for ...
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0answers
16 views

Movement Algorith in 2D [duplicate]

I'm making a game in a 600x600 screen. When i click the mouse, i want to move object from an (x,y) position (pre-determinated) to the (x,y) of the mouse. I'm having some problems finding and ...
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0answers
21 views

Pygame Displaying Text Without Pause

I'm creating a rpg game with python and pygame but I ran into a problem. From the videos I learned pygame (not python, learned from univeristy) this is how they told me to display texts. def ...
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1answer
53 views

Color detection

Is there a way to tell if a sprite is touching a specific color on the screen, maybe in a hex code. I know you can do $pygame.sprite.collide$ for sprites, but how can you do this for color on the ...
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1answer
124 views

How do I make a sprite collide with walls in pygame?

I've been trying to create a collision detection between the player (Blue), and the walls (Green), but the player can just move through the walls. I made it so that every collision is printed in the ...