Python is a dynamically and strongly typed programming language that encourages readability.

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1answer
287 views

How can I get post-processing effects with pygame?

I'd like to be able to make the screen like blurry and wavy, like when a player enters a portal in Minecraft. How would I make this with pygame?
2
votes
1answer
972 views

Pygame Tile Based Character movement speed

Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its ...
2
votes
1answer
523 views

Scaling window contents in Pyglet?

I'm trying to scale a window's contents so that every pixel displays at a multiple of it's normal size. Basically I want to achieve larger pixels without scaling each and every individual sprite. This ...
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votes
2answers
1k views

Problems moving a rectangle in Pygame

I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. ...
2
votes
2answers
527 views

Help making a visual transition with pygame and NumPy

Perhaps this could be better answered on Stack Overflow, but I thought it would be worth posting here. Right now I'm trying to make visual transitions with pygame's surfarray module which uses NumPy. ...
2
votes
1answer
48 views

Pygame time.get_fps() value

I was looking at the pygame.time.Clock.get_fps() method and after puting it inside of the while loop printing and checking it some times, i see that i starts to give its value after five frames (and ...
2
votes
1answer
376 views

Directional, Triangular Collision Detection in Pygame [duplicate]

I am trying to create a game in Pygame, with Python 3, and am trying to figure out an algorithm that will tell me which direction a rectangle is colliding with a rectangle, so that I can push it back ...
2
votes
1answer
2k views

Detect collision in Blender

I am trying to write a Python function for Blender(2.66) game engine, that permits me to detect collision between two objects. I tried to read the documentation, but it's very confusing, and I don't ...
2
votes
1answer
256 views

pytmx: issue trying to get the correct texture rectangle for sprite for objetcs on map

:D Hello :D I am currently developing a game engine. I'm using maps designed with Tiled and I placed several objects on a test map to develop the feature of loading objects as sprites/entities and I'...
2
votes
1answer
705 views

Blending colors on Surfaces in PyGame?

So I'm making a game in Python and PyGame. I have aliens and blocks that each adopt one of several colors; rather than make several copies of them in different colors, I plan on making the sprite ...
2
votes
1answer
2k views

Pygame water ripple effect

I have Googled for it but there are no ready scripts - as opposed to the same effect on Flash. I have checked the algorithm on The Water Effect Explained and also tested an implementation of the ...
2
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0answers
40 views

Does the latest version of Python have libraries for easy host/server connections? [closed]

We're working on a turn-based multiplayer Risk-type strategy game in Pygame, and I was wondering if there were any pre-existing libraries like PodSixNet that worked for Python versions 3 and up that ...
2
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0answers
1k views

pygame double buffering [closed]

I am trying to use double buffering in pygame. What I'm trying to do is display a red then green screen, and switch from one to the other. Unfortunately, all I have is a black screen. I looked through ...
2
votes
2answers
2k views

Packet handling system architecture?

I'm working on a multiplayer Flash game (ActionScript 3) with an accompanying server written in Python and I'd like some tips regarding networking, and specifically, the handling of packets and ...
2
votes
1answer
104 views

Getting an instance of KX_PolygonMaterial in Blender

I've got a question concerning using Python in Blender's Game Engine. Before I start I want to state that I'm trying to change the color of an object in Blender's game engine. To do this, I'm ...
2
votes
0answers
175 views

How can I use iteration to lead targets?

In my 2D game, I have stationary AI turrets firing constant speed bullets at moving targets. So far I have used a quadratic solver technique to calculate where the turret should aim in advance of the ...
2
votes
1answer
2k views

Creating an mouse-friendly GUI in a “sort of” Python console mode

I'm developing a real-time rogue-like game during my spare time, using Python and libtcod, to learn programming (and have some fun). I would like to create some sort of mouse-friendly GUI, just like ...
1
vote
3answers
4k views

Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded) [closed]

I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more ...
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vote
1answer
252 views

Game software design

I have been working on a simple implementation of a card game in object oriented Python/HTML/Javascript and building on the top of Django. At this point the game is in its final stage of development ...
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3answers
538 views

Basic developing in python? [closed]

I have basic experience in Python, and I want to know which is the best library to use in development. I was looking originally at Pygame but found it a bit lacking in tutorials. Are there any good ...
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vote
2answers
281 views

Monster attack is not randomising right [closed]

I have a code that I've been messing around with and the monster attack (monster.ma) isn't randomising after the first time it's called upon (elif statement). I've tried to make it a tuple since they ...
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vote
3answers
348 views

Multithreading for a mixed-genre game in Python?

So here's the situation. I'm making a game that mixes two genres; arcade shooter and puzzler. They don't intertwine TOO much; all the interaction that really goes on is that every time an enemy is ...
1
vote
1answer
92 views

Python - Holding down key to move a sprite works, but only in one direction [closed]

I've been testing out movement for a fighting game that I'm creating in Python. The problem is that when I try to move the sprite, it moves correctly to the left, but only ever works in that ...
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vote
2answers
338 views

How to detect whether or not a tile is occupied?

I'm using Python 2.7 on Win7x64 with PyGame What is the best way to iterate over all the tiles in the game or screen, efficienty? Ideally I have about 800 tiles, but that is a dynamic number I've ...
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2answers
4k views

How can a pygame image be colored?

How can I color a Pygame image surface? I either want to change every pixel that is color A into color B, or else change every pixel into color B. Either works, so long as transparent regions remain ...
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vote
2answers
223 views

Searching a map fewer times

... or better yet, removing the need to search the map altogether. I'm either looking for suggestions on how to optimize my code, or a change in design. In my component-based entity system, the ...
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vote
1answer
1k views

How do I determine if one value is within a certain range of another in Python

I've been working on the attacking in my RPG. The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
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4answers
2k views

When learning, nothing is better than practice

A little introduction: I'm 25, and going to this private french school, CreaJeux, which begins in october. I will be learning mostly game programming, something I wanted to do a long time ago, since ...
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1answer
242 views

Splitting Pygame functionality between classes or modules?

I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to ...
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vote
1answer
200 views

How can I rotate my picture using Pygame?

I wanna make the Dragon on the picture rotate softly to the left when he flys to the left and rotate to the right when he flys to the right and up and down also. How can i do that with the keys w a s ...
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3answers
2k views

Solving the riddle on distributing a python built game? [closed]

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: https://spreadsheets.google.com/pub?key=tZ42hjaRunvkObFq0bKxVdg&...
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vote
2answers
755 views

How to implement rectangle selection?

I don't know if there is another term for it, but I mean this: You hold down a mouse button. A rectangle forms when you move the mouse around. The units inside the box get selected when you let go of ...
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vote
1answer
382 views

Pixelated and incomplete image when loading with pygame.image.load

This is the image I'm trying to load on the surface, an 40x40 Ubuntu logo: Ans this is how it looks when trying to show the image on the surface via the blit method: I'm trying to load different ...
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3answers
103 views

Ways to track time and character ages across many years of game time?

I'm working on a system to track large numbers of characters across long periods of time. Characters grow old and die, give birth to new characters, etc. It's a grand-strategy game, with warring ...
1
vote
1answer
46 views

How do I update individual sprites within a spritegroup in pygame?

I have a for loop that takes values from a text file, and then creates and adds a bunch of sprites to a group platformlist_list. The for loop will continue until every line of the text file is read. ...
1
vote
1answer
443 views

Best way to store a large amount of game objects and update the ones onscreen

Good afternoon guys! I'm a young beginner game developer working on my first large scale game project and I've run into a situation where I'm not quite sure what the best solution may be (if there is ...
1
vote
1answer
430 views

Midpoint Displacement 1D - How to properly reduce my random number range?

So I'm trying to implement this http://www.gameprogrammer.com/fractal.html#midpoint algorithm, to generate myself a terrain. In the tutorial is said: OK, before we go into 2D fractal surfaces, you ...
1
vote
1answer
487 views

Python game loop approach?

I intend to write a game in Python and, later, if needed, offload any performance-critical sections of code to C++. I want to use Python basically because I am really familiar with the language and I ...
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vote
2answers
436 views

Sprite erasing text in Pygame

I'm making a Pong clone in which the user can press the 'p' button to pause/unpause the game. When the user presses the 'p' button the word 'PAUSE' is drawn to the screen and when he presses again the ...
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2answers
466 views

Finding vectors with two points

We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of ...
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vote
1answer
925 views

pygame performance issues

I'm trying to make a tactics game using python and the infamous pygame library. I use threading for networking and pathfinding. The game uses a p2p lockstep architecture, with one of the players ...
1
vote
1answer
547 views

Pygame - Change sprite collision Rect

I'm making a platformer in Pygame. One of the sprites I'm using is a flag, and I want to detect if the player collides with the flagpole (just like in Super Mario Bros). The problem is that the image ...
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vote
1answer
492 views

Embedding Pygame to C++ [closed]

If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing ...
1
vote
1answer
133 views

Drawing over objects occasionally leaving relics behind

I'm drawing a large number of bouncing shapes similar to an old 1990s screensaver. I'm just doing this to study (but not hopework) For some reason my object clearing (simply blitting a black shape ...
1
vote
1answer
659 views

OpenGL: Rotating cannon about non-centre position?

So I have a "cannon" object (basically a long cylinder) and I want to be able to control its angle. The code I have now is: glPushMatrix() glTranslatef(self.position.x,2.5,self.position.z) ...
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vote
1answer
994 views

How can I fix these errors with Panda3D's sample projects?

I just installed the latest Panda3D packages on a Mint 12 32-bit virtual machine. Then I downloaded and configured Eclipse and tried to run the Asteroids sample project. The window is created properly....
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3answers
2k views

How to convert .max files to .egg on linux

I am very new to 3d graphics and game engines and panda3d and python. I followed few panda3d tutorials and now I want to test them with few new models. High majority of 3d models in the internet are ...
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2answers
76 views

Adversarial Search AI having problems with too many choices

I'm a game designer working with a set of coders trying to create a card game. Currently we're trying to implement a drawing mechanic in which you choose which card you draw, but the Adversarial ...
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vote
1answer
28 views

Text blits to screen at wrong y-coordinate

I have a program that is meant to scroll numbers/letters down the screen, like in the movie "The Matrix". When one of the columns reaches a letter in the user's name (obtained using user input), it ...
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vote
1answer
22 views

Distance to rect edge from point based on direction

I have a rect that is at position (0,0) at the top left and is 2200x2200 in size. I am trying to specify the the distance to get to the edge of the rect in specific direction (degrees) from a point ...