7
votes
1answer
1k views

How do I communicate with an IronPython component in a C#/XNA game?

My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
-8
votes
1answer
1k views

Alternative to C# and XNA? [closed]

I'm interested in Game Development, I know OOP programming and so, but I never used a Stable Language. My favourite language is Java, but people say that is not a good Game Language, since it can be ...