I am using Java and libgdx to create a game and have decided to go a data driven approaching with Jython for this refactoring (just picked up Jython, have used Java for a while). The game is a ...
Well for C++ written games using Lua scripts for easy changing ai, quets etc is very reasonable and it's common. However now I'm going to write a game in pure python and I don't know if I should use ...
Please advise me good wrapper/library for python. I need to implement simple scripting in c++ app; Under "good" I mean pretty understandable, well documented, no memory leaking, fast. For creating ...
My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
I have come across the need to use a scripting engine for my C++ game, but after experimenting with many languages since the last few days, nothing has truly stood out as the obvious choice for a ...
I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two. It looks like most ...
I want to use Python as a scripting language for my game, can I use it purely with C (not C++)? It is important to me that I not use C++, and purely use C instead.