I need to implement a really simple card game. As the game logic is written in Python I chose to stick with some Python framework even if my goal is to develop a Windows only version. I also don't ...
Suppose you have two images: step1.png and step2.png . Can anyone show me a very simple example in pyglet how to loop through those 2 images say every 0.5 seconds? The character doesn't have to ...
I'm trying to scale a window's contents so that every pixel displays at a multiple of it's normal size. Basically I want to achieve larger pixels without scaling each and every individual sprite. This ...
I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a ...
Lately all of my work has been in Python (and Ruby), and I'm in love with those two languages. There are many libraries for game development on Python but the problem I see is that many of those ...
I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more ...
I am a Python programmer (I know the ins and outs decently well), and I have dabbled with Pygame. I want to make 3D applications and games, and so naturally I've been looking at OpenGL. pyglet uses ...