0
votes
1answer
34 views

PyGame sprite assistance

I've basically just started developing with PyGame and I am having trouble with the whole Sprite concept. I have been looking every where for guides on how to use it, I just can't seem to find any. I ...
0
votes
1answer
84 views

Pygame top down shooter firing bullets

I'm working on a top down shooter in pygame and am having trouble getting bullets to fire. I'm using a class for the bullets, I'll show what I think is the relevant code. This is what I do after the ...
0
votes
1answer
23 views

pygame pyopengl resizing problem (under linux) [closed]

In test setup, i use no matrix transformations (screen coord space, -1.0 to 1.0) The shader is simply gl_Position = position. After resize i get correctly scaled render, but viewport is cropped into ...
1
vote
1answer
113 views

pygame performance issues

I'm trying to make a tactics game using python and the infamous pygame library. I use threading for networking and pathfinding. The game uses a p2p lockstep architecture, with one of the players ...
3
votes
1answer
92 views

Pygame: circular motion with Bresenham's algorithm

I'm trying to figure out a way to move an object in a circular path. I read about Bresenham's circle algorithm, but all the codes available online draw an entire circle. For my game, I want it so ...
0
votes
1answer
77 views

Pong pygame problem

I've been following a tutorial to make my first Pong clone. Here is the tutorial: http://muagames.com/tutorials/pygame-3-pong/pygame-3-pong-step-1/ When I try to run it I get this error message: ...
1
vote
1answer
98 views

How do I determine if one value is within a certain range of another in Python

I've been working on the attacking in my RPG. The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
2
votes
4answers
322 views

RPG movement holding down button

I've been writing a simple top down mini RPG in python. My problem is that when I move the player I have to repeatedly tap the arrow key. Each time I tap the key the player moves 5 PX in the ...
-1
votes
1answer
121 views

Flixel or Pygame for a small game? [closed]

I have some experience in Bash and Python, Lua. I've always wanted to try and make point & click quest games. Most quest games I loved aesthetically and gameplay wise were made with Flash. So ...
1
vote
3answers
162 views

Solving the riddle on distributing a python built game?

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
0
votes
1answer
63 views

Pygame Bounding Box at Player Feet

I'm new to python and pygame and am trying to build a very simple "game" (it's more of a test for me to figure things out) in which you move a character around the screen and he can collide with walls ...
0
votes
0answers
55 views

pygame object returns wrong button object

Another question from dumb developer :) I have class for window: class MainMenuWindow(Window): # singeltone: _instance = None def __new__(cls, *args, **kwargs): if not cls._instance: ...
1
vote
3answers
145 views

Geometry problem for area of sight

My player have a line of sight and all objects between the white lines, turns red. To compute this, the following conditions are met: if the angle between the yellow line and the red line are small ...
3
votes
1answer
90 views

Pathfiding for groups of agents

How can we refine this path search method to make group movement more elegant? I'm trying to make a RTS-style game, using a 2d tiled gameworld. I have implemented an A* pathfinding algorithm which ...
0
votes
1answer
360 views

Pygame 2D Scrolling Map

I have currently a pygame program that stores tiles in a 2d list like [[1,1,1] [1,1,1] [1,1,1]] where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
1
vote
2answers
170 views

How to implement rectangle selection?

I don't know if there is another term for it, but I mean this: You hold down a mouse button. A rectangle forms when you move the mouse around. The units inside the box get selected when you let go of ...
0
votes
3answers
488 views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
1
vote
2answers
121 views

Pygame's rotation methods have crippling issues, but is it me or Python's pygame?

http://www.youtube.com/watch?v=lNJFxvR6ex8&feature=youtu.be On rotate and rotozoom, can't find fixes on these on the internet, anywhere. Basically, the video is showing 4 things in this order: 1. ...
2
votes
2answers
218 views

Pygame set_colorkey transparency issues

I'm having a strange issue that I cannot seem to remedy. I am doing some prototyping with Pygame on a desktop running windows and a laptop running OS X. Both are running python v2.7.3 (installed via ...
0
votes
2answers
134 views

How do I implement unit selection in this program?

I'm trying to implement unit selection on a large, scrollable surface. # Arbitrary values for window size self.w, self.h = 1600, 900 # Game world surface, everything gets blitted to this, which is ...
3
votes
1answer
194 views

Pygame performance issue for many images

I've made a script for generating a game world based off of image pixel data. Trying to make a python map editor My progress so far has resulted in a program which loads an image and draws sprites ...
0
votes
1answer
165 views

Trying to make a python map editor

The program is supposed to read the pixel color values from an image, and use that data as a map for where to place objects in a game world. Getting the color values was easy enough: import numpy ...
1
vote
1answer
135 views

Pygame - Change sprite collision Rect

I'm making a platformer in Pygame. One of the sprites I'm using is a flag, and I want to detect if the player collides with the flagpole (just like in Super Mario Bros). The problem is that the image ...
1
vote
1answer
200 views

How do I detect multiple sprite collisions when there are >10 sprites?

I making a small program to animate the astar algorithm. If you look at the image, there are lots of yellow cars moving around. Those can collide at any moment, could be just one or all of them could ...
1
vote
3answers
173 views

Multithreading for a mixed-genre game in Python?

So here's the situation. I'm making a game that mixes two genres; arcade shooter and puzzler. They don't intertwine TOO much; all the interaction that really goes on is that every time an enemy is ...
0
votes
1answer
114 views

add collision detection to sprite?

bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) ...
0
votes
1answer
98 views

Using NumPy arrays as 2D mathematical vectors?

Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float data ...
0
votes
2answers
196 views

Online scoreboard in Python?

So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a ...
1
vote
3answers
168 views

How can I make smoother upwards/downwards controls in pygame?

This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == ...
1
vote
1answer
256 views

Pygame Tile Based Character movement speed

Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its ...
1
vote
1answer
161 views

Pygame Import Error, Python 3.2

I'm having an issue with the Pygame module. I run Python 3.2 and installed the respective Pygame file, but now when I try to import it in the IDLE, it gives me this error: >>> import pygame ...
3
votes
1answer
153 views

How do I create a selection rectangle?

I have a basic prototype working with health, resources and units. The problem is: How do I select multiple units? I have an idea of making an rectangle which dynamically extends with the mouse ...
1
vote
1answer
177 views

Embedding Pygame to C++ [closed]

If embedding Pygame to C++ to have a game be an executable, is there any extra process I would have to use in order to use Pygame functions when embedding into C++? As opposed to just writing ...
1
vote
1answer
233 views

Blending colors on Surfaces in PyGame?

So I'm making a game in Python and PyGame. I have aliens and blocks that each adopt one of several colors; rather than make several copies of them in different colors, I plan on making the sprite ...
2
votes
2answers
294 views

Detecting Units on a Grid

I am making a little turn based strategy game in pygame, that uses a grid system as the main map to hold all the characters and the map layout. (Similar to Fire Emblem, or Advance Wars) I am trying ...
1
vote
1answer
242 views

Implementing powerups for my Breakout clone

I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...
3
votes
1answer
131 views

pygame.Rect around circle

I'm trying to make a pong game in pygame, but I can't figure out how to put a ball circle, which I can create with pygame.draw.circle into a pygame.Rect object so i can use the colliderect function to ...
1
vote
1answer
156 views

Pixelated and incomplete image when loading with pygame.image.load

This is the image I'm trying to load on the surface, an 40x40 Ubuntu logo: Ans this is how it looks when trying to show the image on the surface via the blit method: I'm trying to load different ...
1
vote
1answer
116 views

Drawing over objects occasionally leaving relics behind

I'm drawing a large number of bouncing shapes similar to an old 1990s screensaver. I'm just doing this to study (but not hopework) For some reason my object clearing (simply blitting a black shape ...
2
votes
2answers
242 views

Pygame window becomes unresponsive when I click it

I'm new to programming, python and pygame. This is some code I wrote to draw random colored rectangles on an 800 x 600 canvas. It does what I expected it to do but becomes unresponsive if I click ...
1
vote
2answers
219 views

How to detect whether or not a tile is occupied?

I'm using Python 2.7 on Win7x64 with PyGame What is the best way to iterate over all the tiles in the game or screen, efficienty? Ideally I have about 800 tiles, but that is a dynamic number I've ...
0
votes
2answers
407 views

Detecting if line crosses rectangle in python. Need speed boost

I am currently writing a top down man vs robot shooter. The game works now, but if I have a decent sized level it runs slowly when you are being chased by robots. While just roaming around it can go ...
1
vote
1answer
720 views

How can a pygame image be colored?

How can I color a Pygame image surface? I either want to change every pixel that is color A into color B, or else change every pixel into color B. Either works, so long as transparent regions remain ...
1
vote
1answer
369 views

Bullet physics in python and pygame

I am programming a 2D sidescroller in python and pygame and am having trouble making a bullet go farther than just farther than the player. The bullet travels straight to the ground after i fire it. ...
1
vote
1answer
412 views

Python/PyGame mixer.music playback of OGG file has intermittent clicking sound - how to proceed?

I have a class within my python + pygame game that handles sound - it worked well until I tried use pygame.mixer.music to switch between streaming .ogg music files. The class switches between them on ...
1
vote
1answer
302 views

OpenGL: Rotating cannon about non-centre position?

So I have a "cannon" object (basically a long cylinder) and I want to be able to control its angle. The code I have now is: glPushMatrix() glTranslatef(self.position.x,2.5,self.position.z) ...
0
votes
1answer
871 views

Pygame import error [closed]

When I installed pygame and tried to run import pygame, I got this error: Traceback (most recent call last): File "<stdin>", line 1, in <module> File ...
2
votes
2answers
691 views

PyGame custom isometric engine : caching or not?

Sorry if this question about is a bit broad. In the game I'm making, I need an isometric view with some altitude, which means players can go behind a hill, and be partly or totally hidden. To avoid ...
1
vote
1answer
405 views

Fatal Python error: (pygame parachute) Segmentation Fault when using PyGame and cx_Freeze

I'm using cx_Freeze to package my PyGame game. I'm running Ubuntu Linux, so I used the source package. However, I got the following error when I run cxfreeze game.py: Fatal Python error: (pygame ...
0
votes
2answers
140 views

Spritegroups and colorkeys

I have a problem using spritegroups in pygame. In my situation I have 2 spritegroups, one for humans, one for "infected". A human is represented by a blue circle: image = pygame.Surface((32,32)) ...

1 2