0
votes
0answers
3 views

Efficiently tracking active instances

I'm creating a game with lots of instances. On each iteration of the game loop, I only want to deal with the ones that are near the player. Currently, I do this by constructing a list of all the ...
0
votes
0answers
10 views

pygame.display.update(list) updates entire screen, not just rectangles in list

I have two "sprites", one following the mouse and one that moves with WASD. They aren't really pygame.sprite.Sprite objects, but they move like this: Paint over original position with that piece of ...
3
votes
1answer
427 views

Any way to embed Pygame in webpages?

I have a Pygame game, and I was wondering if there was any way to embed it into a webpage to make it easily playable, or if there is a games website that accepts Pygame games.
1
vote
0answers
41 views

Pygame's sprite.collide_circle() missing several frames of head-on collision

I've spent hours trying to figure why my collision detection was so crappy, with sprites visibly ovellaping for several frames, when I noticed the culprit could be pygame's detection callback ...
0
votes
1answer
39 views

Pygame Surfaces: which (and when) do I need to .convert()?

I'm a bit puzzled about pygame's Surface.convert(): It's common sense that I should convert a surface after loading an image to it (presumably a jpg/png/etc file), but what about surfaces that I ...
0
votes
1answer
118 views

Chess Artificial intelligence with python and pygame [closed]

I created chess game with python and pygame. Now I'm trying to make Artificial intelligence, but what is actually best way to do it? Some tips, tricks, links? Thanks
1
vote
1answer
74 views

Splitting Pygame functionality between classes or modules?

I am attempting to make my pygame application more modular so that different functionalities are split up into different classes and modules. I am having some trouble getting pygame to allow me to ...
0
votes
1answer
43 views

Possible to pass pygame data to memory map block?

I am building a matrix out of addressable pixels and it will be run by a Pi (over the ethernet bus). The matrix will be 75 pixels wide and 20 pixels tall. As a side project, I thought it would be ...
5
votes
1answer
328 views

How do I measure the bounds of a string in PyGame?

I am trying to position some text on my screen using pygame, and knowing the size of the string would help. When using C# and XNA I could use SpriteFont.MeasureString("Hello World") to get the size ...
0
votes
1answer
60 views

Bounding Box Collision Glitching Problem (Pygame)

So far the "Bounding Box" method is the only one that I know. It's efficient enough to deal with simple games. Nevertheless, the game I'm developing is not that simple anymore and for that reason, ...
-2
votes
1answer
80 views

theory behind rotation of a 3d cube using mouse

I want to rotate a 3d cube using mouse in python/pygame. Could someone explain the theory behind rotating a 3d cube by mouse? I dont understand how angleX, angleY and angleZ are affected by mouse ...
1
vote
1answer
82 views

How do I make a sprite move to another position using vectors

Ok, so far I have made the sprite move to a mouse position. But I got a question, does anyone know how to make a sprite move by itself without the use of a mouseclick from Point a to point b using ...
0
votes
1answer
63 views

How to display consistent background image

Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and ...
2
votes
1answer
211 views

Howdo I load a GIF animation in pygame?

How can I load a GIF animation in pygame? With a web search, I found a severely outdated library called GIFImage. I tried it to do it with 2 pictures but I'm getting stuck because I'm a beginner. I ...
1
vote
1answer
61 views

How can I rotate my picture using Pygame?

I wanna make the Dragon on the picture rotate softly to the left when he flys to the left and rotate to the right when he flys to the right and up and down also. How can i do that with the keys w a s ...
0
votes
1answer
38 views

Pygame proble, moving picture

Thats my problem on the Picture...The stripes How can i fix that? My Code: import pygame, sys from pygame.locals import * pygame.init() sound = pygame.mixer.Sound('start.wav') sound.play() size ...
1
vote
1answer
53 views

When is messaging/observing preferable to 'built-in' functionality in game objects?

In working on a Python/Pygame project I recently came to an impasse which couldn't be solved elegantly via my previous methodology - using wrapping functions as an Observer pattern - and it was ...
0
votes
1answer
69 views

WebSockets and Python/PyGame

I am looking to start development on a game that will have the server be written in Python/PyGame and the front end be in HTML5. What I would like to do is, with as minimal impact as possible, open ...
0
votes
1answer
44 views

PyGame2Exe doesn't include spritesheet?

My directory for my Pygame program looks something like this: [Parent directory] lib engine Various .py files graphics spritesheet.py ...
1
vote
1answer
82 views

Midpoint Displacement 1D - How to properly reduce my random number range?

So I'm trying to implement this http://www.gameprogrammer.com/fractal.html#midpoint algorithm, to generate myself a terrain. In the tutorial is said: OK, before we go into 2D fractal surfaces, you ...
0
votes
1answer
65 views

How to spin an object on its own axis?

I'm trying to spin up my own 3D vector graphics engine, so I'd like to do this without an existing library. And I don't seem to be able to find the math for the correct approach in rotating an object ...
2
votes
1answer
63 views

Get a random vector

I'm trying to make a small pariticle-like simulation, and I'm trying to make each parrticle go a random direction from one point (mouse pos). The problem is I don't know how to get the random vector ...
3
votes
1answer
94 views

Pygame collision detection less frequent when objects are increased

I currently experiencing an issue in pygame where whenever i increase the number of objects e.g. platforms, rocks for a in range(150): rock = Rock(0,0) OR incresing the range which they spawn ...
1
vote
2answers
333 views

Detecting walls or floors in pygame

I am trying to make bullets bounce of walls, but I can't figure out how to correctly do the collision detection. What I am currently doing is iterating through all the solid blocks and if the bullet ...
3
votes
1answer
207 views

What's the difference between Pygame's Sound and Music classes?

What are the key differences between the Sound and Music classes in Pygame? What are the limitations of each? In what situation would one use one or the other? Is there a benefit to using them in ...
2
votes
1answer
396 views

How to march tiles together like in Terraria?

I've been trying to get tile marching to work like in Terraria, and I got something to work. I don't think it's actually very good way of doing this, so I'm wondering what would be really the main way ...
0
votes
1answer
173 views

Collision detection without classes, in Pygame

I am writing a game in Pygame and want to get collision detection working. The aim is that when an object hits another, the target object disappears. I want to avoid having classes for now, to keep ...
-2
votes
2answers
118 views

Pygame 2d map error [closed]

I'm writing a Legend of Zelda like game in pygame. I have this code for loading a map from a text file. #Load maps f = open ("map1","r")#This file is a text file containing only: 1 map01 = f.read() ...
2
votes
1answer
169 views

How can I get post-processing effects with pygame?

I'd like to be able to make the screen like blurry and wavy, like when a player enters a portal in Minecraft. How would I make this with pygame?
1
vote
2answers
239 views

Sprite erasing text in Pygame

I'm making a Pong clone in which the user can press the 'p' button to pause/unpause the game. When the user presses the 'p' button the word 'PAUSE' is drawn to the screen and when he presses again the ...
1
vote
2answers
173 views

Monster attack is not randomising right [closed]

I have a code that I've been messing around with and the monster attack (monster.ma) isn't randomising after the first time it's called upon (elif statement). I've tried to make it a tuple since they ...
0
votes
2answers
197 views

Crossfade Between Two Music Tracks in Pygame

My intention is to have two music tracks, which are similar in nature, fade between each other at various times. When such a fade occurs, one music track should fade from full volume to muted in a ...
0
votes
2answers
389 views

Pygame - CollideRect - But How Do They Collide?

I'm having some trouble figuring out how I can handle collisions that are specifically colliding on the top or bottom a rect. How can specify those collisions? Here's a little code snippet to give ...
1
vote
1answer
138 views

How to get the angle to an object from angle you are facing [duplicate]

I am making an creature simulator where the creatures have a neural net for a brain. One of the inputs to the net is the angle it has to travel to go to be facing the nearest piece of food. I can get ...
0
votes
1answer
101 views

Pygame Particle Emitter Problems

so I've been trying to create a basic particle system in pygame which I can later expand upon but I've run into a spot of bother creating the particle emitter. Obviously what's supposed to happen is ...
2
votes
0answers
376 views

pygame double buffering [closed]

I am trying to use double buffering in pygame. What I'm trying to do is display a red then green screen, and switch from one to the other. Unfortunately, all I have is a black screen. I looked through ...
0
votes
0answers
89 views

Game physics movement

I am trying to write some code in Pygame that will achieve smooth movement from place to another. I've been able to do some nice physics for jumping but when I need to move horizontally I am not sure ...
24
votes
2answers
2k views

Random/Procedural vs. Previously Made Level Generation

What the advantages/disadvantages of using random/procedural generation vs. pre-made levels? There seems to be few that i can think of, other than the fact that items may be a problem to distribute ...
0
votes
2answers
173 views

Finding vectors with two points

We're are trying to get the direction of a projectile but we can't find out how For example: [1,1] will go SE [1,-1] will go NE [-1,-1] will go NW and [-1,1] will go SW we need an equation of ...
1
vote
1answer
186 views

Python + Pygame - Collision problems

I'm currently developing a game in Python + Pygame and i came up with a problem with the player and the platforms. The game is a 'runner' where the player it's fixed (The 'x' position isn't variable, ...
0
votes
1answer
106 views

PyGame sprite assistance

I've basically just started developing with PyGame and I am having trouble with the whole Sprite concept. I have been looking every where for guides on how to use it, I just can't seem to find any. I ...
0
votes
1answer
477 views

Pygame top down shooter firing bullets

I'm working on a top down shooter in pygame and am having trouble getting bullets to fire. I'm using a class for the bullets, I'll show what I think is the relevant code. This is what I do after the ...
1
vote
1answer
483 views

pygame performance issues

I'm trying to make a tactics game using python and the infamous pygame library. I use threading for networking and pathfinding. The game uses a p2p lockstep architecture, with one of the players ...
3
votes
1answer
325 views

Pygame: circular motion with Bresenham's algorithm

I'm trying to figure out a way to move an object in a circular path. I read about Bresenham's circle algorithm, but all the codes available online draw an entire circle. For my game, I want it so ...
0
votes
1answer
246 views

Pong pygame problem

I've been following a tutorial to make my first Pong clone. Here is the tutorial: http://muagames.com/tutorials/pygame-3-pong/pygame-3-pong-step-1/ When I try to run it I get this error message: ...
1
vote
1answer
434 views

How do I determine if one value is within a certain range of another in Python

I've been working on the attacking in my RPG. The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
2
votes
4answers
2k views

RPG movement holding down button

I've been writing a simple top down mini RPG in python. My problem is that when I move the player I have to repeatedly tap the arrow key. Each time I tap the key the player moves 5 PX in the ...
-1
votes
1answer
292 views

Flixel or Pygame for a small game? [closed]

I have some experience in Bash and Python, Lua. I've always wanted to try and make point & click quest games. Most quest games I loved aesthetically and gameplay wise were made with Flash. So ...
1
vote
3answers
665 views

Solving the riddle on distributing a python built game?

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
0
votes
1answer
145 views

Pygame Bounding Box at Player Feet

I'm new to python and pygame and am trying to build a very simple "game" (it's more of a test for me to figure things out) in which you move a character around the screen and he can collide with walls ...