0
votes
0answers
75 views

Python procedural dungeon generator — too much empty space [on hold]

I have some code that generates a dungeon: #!/usr/bin/env python import random import noise def get_area(area=None): area = area or int(random.random() * 4 * 100) if not (40 < area < ...
2
votes
1answer
286 views

2D Terra(ria)in generation - Accidental noise

I'm currently trying to implement terrain generation as described on the following page: http://accidentalnoise.sourceforge.net/minecraftworlds.html. But I have issues understanding how to interpret ...
5
votes
2answers
738 views

How to render metaballs?

How to render metaballs? I am a Python programmer familiar with the Panda3d and Blender3d APIs. My math kinda sucks, but I know enough to write game logic code and procedural model generation code, ...
16
votes
3answers
2k views

How can I generate random lakes and rivers in my game?

I have a 2D block building game and am trying to make randomly generated lakes and rivers. I have looked into the Perlin noise algorithm, but, I couldn't get it to generate random and nice results. I ...
5
votes
2answers
418 views

How can I incrementally generate an graph?

I just started a new project in which I'd like the game world to consist of procedurally-generated locations connected by teleporters. After a bit of research, I've discovered this to be called ...