So I'm planning to try making a card game (in Java) but I'm not sure what the best way to design it is. I understand the engine stuff but not how the cards should be coded an how they should interact ...
I am using Java and libgdx to create a game and have decided to go a data driven approaching with Jython for this refactoring (just picked up Jython, have used Java for a while). The game is a ...
I apologize in advance for the wall of text about to come. I've had an idea for a game for a while now, and am stuck at step 1 of game development: Choosing a language/engine. I've read a whole ...
I am building an MMO and someone told me I should never have my application interfacing directly with the net, and that I should have a local proxy. This makes sense, with security issues and scaling ...
I'm using Java and Jython, and after some research I discovered giving scripts direct access to the engine interface could be a mistake, as it would tightly couple the two. It looks like most ...
I'm interested in Game Development, I know OOP programming and so, but I never used a Stable Language. My favourite language is Java, but people say that is not a good Game Language, since it can be ...