I've made a script for generating a game world based off of image pixel data. Trying to make a python map editor My progress so far has resulted in a program which loads an image and draws sprites ...
This is the image I'm trying to load on the surface, an 40x40 Ubuntu logo: Ans this is how it looks when trying to show the image on the surface via the blit method: I'm trying to load different ...
I have a tileset of 8x8 pixel images, and I want to resize them in my game so they'd be double that (16x16 pixels, e.g. turning each pixel into a 2x2 block.) What I'm trying to achieve is a ...
I have been going through the documentation and the Pygame functions and classes today, but couldn't find a reasonable way to either create a circular crop of an image or how to use a mask to perform ...