My XNA game is component-oriented, and has various components for position, physics representation, rendering, etc, all of which extend a base Component class. The player and enemies also have ...
I've decided to resurrect an old game idea I had years ago. I currently have zero experience with programming, but I'm going to begin studying either C#, Python or both in the near future. The issue ...
I'm interested in Game Development, I know OOP programming and so, but I never used a Stable Language. My favourite language is Java, but people say that is not a good Game Language, since it can be ...