Game development software based on the Python programming language.

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Collision in PyGame for spinning rectangular object.touching circles

I'm creating a variation of Pong. One of the differences is that I use a rectangular structure as the object which is being bounced around, and I use circles as paddles. So far, all the collision ...
0
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1answer
47 views

Pygame top down shooter firing bullets

I'm working on a top down shooter in pygame and am having trouble getting bullets to fire. I'm using a class for the bullets, I'll show what I think is the relevant code. This is what I do after the ...
3
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1answer
43 views

How to make a map surface object

I'm making a 2d tile based game. In pygame I could create a map like this: screen = pygame.display(resolution) map = pygame.Surface(width, height) for tile in all_tiles: map.blit(tile) ...
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1answer
18 views

pygame pyopengl resizing problem (under linux) [closed]

In test setup, i use no matrix transformations (screen coord space, -1.0 to 1.0) The shader is simply gl_Position = position. After resize i get correctly scaled render, but viewport is cropped into ...
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2answers
161 views

How do I make my code randomly generate platforms and scroll up simultaneously for a doodle jump-style game? [closed]

I'm making a platforming game that is similar to doodle jump. I have code with a preset lvl, but I want the game to generate platforms randomly as the player ascends. Another problem I have is that ...
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1answer
101 views

pygame performance issues

I'm trying to make a tactics game using python and the infamous pygame library. I use threading for networking and pathfinding. The game uses a p2p lockstep architecture, with one of the players ...
3
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1answer
77 views

Pygame: circular motion with Bresenham's algorithm

I'm trying to figure out a way to move an object in a circular path. I read about Bresenham's circle algorithm, but all the codes available online draw an entire circle. For my game, I want it so ...
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3answers
133 views

Python mini RPG enemy movement. (how to have two infinite loops running at the same time)

I have a problem with my RPG. I want enemys to wander randomly. So I put: enx_speed = random.randint(-2, 2) eny_speed = random.randint(-2, 2) in the main loop (while true: ) But that loops every ...
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4answers
248 views

RPG movement holding down button

I've been writing a simple top down mini RPG in python. My problem is that when I move the player I have to repeatedly tap the arrow key. Each time I tap the key the player moves 5 PX in the ...
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1answer
65 views

Pong pygame problem

I've been following a tutorial to make my first Pong clone. Here is the tutorial: http://muagames.com/tutorials/pygame-3-pong/pygame-3-pong-step-1/ When I try to run it I get this error message: ...
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1answer
92 views

How do I determine if one value is within a certain range of another in Python

I've been working on the attacking in my RPG. The problem I have recently encountered is, I have to be in Exactly the same x coordinate as the Enemy. When I want to attack the enemy this is what ...
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2answers
655 views

Problems moving a rectangle in Pygame

I'm making a game in Pygame and I want to be able to target enemy unit. I made it so when I click on them a variable "targeted" becomes true, and stays true until I click somewhere else on the screen. ...
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0answers
39 views

How to make a simple, updating counter in Python, Pygame [closed]

Notice: New to this site, not so new to StackOverflow though, assuming this is pretty much the same. Anyhow, I am working on a game (code at end) and I want to make a counter for the number of balls ...
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3answers
155 views

Solving the riddle on distributing a python built game?

So, I've done the research, and i've done the try/catch process of almost getting things to work. . . almost. I've read this chart: ...
2
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2answers
94 views

Meaning of offset in pygame Mask.overlap methods

I have a situation in which two rectangles collide, and I have to detect how much did they collide so so I can redraw the objects in a way that they are only touching each others edges. It's a ...
2
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2answers
175 views

Pygame set_colorkey transparency issues

I'm having a strange issue that I cannot seem to remedy. I am doing some prototyping with Pygame on a desktop running windows and a laptop running OS X. Both are running python v2.7.3 (installed via ...
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1answer
103 views

Flixel or Pygame for a small game? [closed]

I have some experience in Bash and Python, Lua. I've always wanted to try and make point & click quest games. Most quest games I loved aesthetically and gameplay wise were made with Flash. So ...
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2answers
173 views

Online scoreboard in Python?

So my friend and I are working on an arcade-style game in Python and Pygame. We're beginning to look at the feasibility of an online leaderboard, given our current programming backgrounds. Such a ...
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3answers
144 views

Geometry problem for area of sight

My player have a line of sight and all objects between the white lines, turns red. To compute this, the following conditions are met: if the angle between the yellow line and the red line are small ...
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3answers
461 views

Basic developing in python? [closed]

I have basic experience in Python, and I want to know which is the best library to use in development. I was looking originally at Pygame but found it a bit lacking in tutorials. Are there any good ...
1
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1answer
237 views

Implementing powerups for my Breakout clone

I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), ...
2
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3answers
245 views

Complex collisions in pygame

I've seen many tutorials for simple rectangle or circle-based collision detection with pygame. But how can I do more complex collisions with arbitrary polygons? Is the only option pixel-based ...
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3answers
160 views

How can I make smoother upwards/downwards controls in pygame?

This is a loop I use to interpret key events in a python game. # Event Loop for event in pygame.event.get(): if event.type == QUIT: pygame.quit() sys.exit() if event.type == ...
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5answers
1k views

Are there any good UI widget toolkits for Pygame? [closed]

Are there any good, modern widget toolkits for Pygame? I've looked at PGU, but it's apparently unmaintained.
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1answer
55 views

Pygame Bounding Box at Player Feet

I'm new to python and pygame and am trying to build a very simple "game" (it's more of a test for me to figure things out) in which you move a character around the screen and he can collide with walls ...
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2answers
221 views

Pygame window becomes unresponsive when I click it

I'm new to programming, python and pygame. This is some code I wrote to draw random colored rectangles on an 800 x 600 canvas. It does what I expected it to do but becomes unresponsive if I click ...
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51 views

pygame object returns wrong button object

Another question from dumb developer :) I have class for window: class MainMenuWindow(Window): # singeltone: _instance = None def __new__(cls, *args, **kwargs): if not cls._instance: ...
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2answers
90 views

Pygame fails on KEYDOWN with Russian keyboard layout

When I press a keyboard button on a keyboard with a Russian layout, my application pygame game crashes with this message: UnicodeEncodeError: 'ascii' codec can't encode character '\u0444' in ...
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0answers
31 views

pygame android preplash image stays for ever [closed]

I am facing strange problem for my small game written in python I am pushing this to andorid using this doc http://pygame.renpy.org/index.html But my android-presplash.jpg stays for ever in the ...
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3answers
407 views

smooth movement pygame

Hello im trying to learn more about smoother movement in games. I have created a little program to hopefully help me understand this. As far as i can tell i am suppose to track time, and update ...
3
votes
1answer
86 views

Pathfiding for groups of agents

How can we refine this path search method to make group movement more elegant? I'm trying to make a RTS-style game, using a 2d tiled gameworld. I have implemented an A* pathfinding algorithm which ...
1
vote
1answer
395 views

Fatal Python error: (pygame parachute) Segmentation Fault when using PyGame and cx_Freeze

I'm using cx_Freeze to package my PyGame game. I'm running Ubuntu Linux, so I used the source package. However, I got the following error when I run cxfreeze game.py: Fatal Python error: (pygame ...
0
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1answer
312 views

Pygame 2D Scrolling Map

I have currently a pygame program that stores tiles in a 2d list like [[1,1,1] [1,1,1] [1,1,1]] where the 1 is a tile object. I have the character centered in the middle of the screen, and I am ...
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2answers
165 views

How to implement rectangle selection?

I don't know if there is another term for it, but I mean this: You hold down a mouse button. A rectangle forms when you move the mouse around. The units inside the box get selected when you let go of ...
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0answers
136 views

Pygame animation with different size sprites

I'm trying to create a simple top-view 2D rpg, in the style of Zelda and Secret of Mana, using PyGame. I've managed to make the beginnings of a game, with an animated character walking around. ...
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2answers
116 views

Pygame's rotation methods have crippling issues, but is it me or Python's pygame?

http://www.youtube.com/watch?v=lNJFxvR6ex8&feature=youtu.be On rotate and rotozoom, can't find fixes on these on the internet, anywhere. Basically, the video is showing 4 things in this order: 1. ...
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1answer
48 views

When to use pygame.sprite.GroupSingle?

I'm doing a game in which i have a ball which is controlled by the keyboard and the goal is to get is out of a maze without touching the walls. I've added my ball sprite to GroupSprite vehicle = ...
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2answers
133 views

How do I implement unit selection in this program?

I'm trying to implement unit selection on a large, scrollable surface. # Arbitrary values for window size self.w, self.h = 1600, 900 # Game world surface, everything gets blitted to this, which is ...
3
votes
1answer
185 views

Pygame performance issue for many images

I've made a script for generating a game world based off of image pixel data. Trying to make a python map editor My progress so far has resulted in a program which loads an image and draws sprites ...
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3answers
168 views

Multithreading for a mixed-genre game in Python?

So here's the situation. I'm making a game that mixes two genres; arcade shooter and puzzler. They don't intertwine TOO much; all the interaction that really goes on is that every time an enemy is ...
0
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1answer
156 views

Trying to make a python map editor

The program is supposed to read the pixel color values from an image, and use that data as a map for where to place objects in a game world. Getting the color values was easy enough: import numpy ...
1
vote
1answer
116 views

Pygame - Change sprite collision Rect

I'm making a platformer in Pygame. One of the sprites I'm using is a flag, and I want to detect if the player collides with the flagpole (just like in Super Mario Bros). The problem is that the image ...
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0answers
46 views

pygame App stops when playing OGG files after building with cx_Freeze

I've built a sample game using pygame and wanted to mess around with packaging it up. I found cx_Freeze which seems to do the trick, except for when it comes to playing OGG files. If I run the app ...
3
votes
2answers
122 views

Pygame surfaces and their Rects

I am trying to understand how pygame surfaces work. I am confused about Rect position of Surface object. If I try blit surface on screen at some position then Surface is drawn at right position, but ...
1
vote
1answer
190 views

How do I detect multiple sprite collisions when there are >10 sprites?

I making a small program to animate the astar algorithm. If you look at the image, there are lots of yellow cars moving around. Those can collide at any moment, could be just one or all of them could ...
0
votes
1answer
112 views

add collision detection to sprite?

bassically im trying to add collision detection to the sprite below, using the following: self.rect = bounds_rect collide = pygame.sprite.spritecollide(self, wall_list, False) ...
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2answers
412 views

Pygame surface rotation, rect rotation or sprite rotation?

i seem to have a conceptual misunderstanding of the surface and rect object in pygame. I currently observe these objects this way: Surface Just the loaded image rect the 'hard' representation ...
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2answers
136 views

Grouping surfaces in pygame to get an object with two movement points

I would like to create a simple tank using pygame. One would drive the tank by controlling he velocities of two caterpillar tracks. They should be the two single movement points of the vehicle. I'm ...
0
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1answer
88 views

Using NumPy arrays as 2D mathematical vectors?

Right now I'm using lists as position, velocity, and acceleration vectors in my game. Is that a better option than using NumPy's arrays (not the standard library's) as vectors (with float data ...
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3answers
2k views

Will I have an easier time learning OpenGL in Pygame or Pyglet? (NeHe tutorials downloaded)

I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more ...

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