I've made a script for generating a game world based off of image pixel data. Trying to make a python map editor My progress so far has resulted in a program which loads an image and draws sprites ...
When connecting a physics engine to another engine, should you do all your logic in the units used by the physics side or the rendering side
I'm currently intergrating pygame and pyBox2D, and am wondering which side is best to try to keep to in terms of game units of size. Box2D is Meters PyGame is Pixels At the moment I am thinking I ...