In test setup, i use no matrix transformations (screen coord space, -1.0 to 1.0) The shader is simply gl_Position = position. After resize i get correctly scaled render, but viewport is cropped into ...
So I am making a simple game. I want to put a gun on top of a car. I want to be able to control the angle of the gun. Basically it can go forward all the way so that it is parallel to the ground ...
So I have a "cannon" object (basically a long cylinder) and I want to be able to control its angle. The code I have now is: glPushMatrix() glTranslatef(self.position.x,2.5,self.position.z) ...
I have Googled for it but there are no ready scripts - as opposed to the same effect on Flash. I have checked the algorithm on The Water Effect Explained and also tested an implementation of the ...
I'm looking between PyGame and Pyglet, Pyglet seems to be somewhat newer and more Pythony, but it's last release according to Wikipedia is January '10. PyGame seems to have more documentation, more ...