The need behind this question is that when I was in a programming course, a group of four people, including me, we made a game in XNA. One of the things we had most problems with was the game design. ...
Users on different platforms (iOS and Android) that play the game should be able to find each other and become friends in the game. They must have the possibility to invite other friends as well. The ...
The game is between two players, real time, and has to be very synchronized - latency will certainly favor one player over the other. It's built for iOS and Android and every touch on one end has to ...
I'm developing an indie game for mobile platforms, and part of the game involves a PvP battle system (where the target player is passive). My vision is simple: the active player can select a ...
I don't know if there's an accepted solution to this wicked problem. I'm thinking about the design of an online PvP game. A key aspect of the game, something that is just a given, and not my choice, ...
In an MMO (not even necessarily an MMORPG) what are some techniques for dealing with players disconnecting in the middle of PvP? In particular - how do you avoid adversely affecting people who get ...