A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

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41
votes
15answers
5k views

How do I make educational games engaging not boring?

We make educational games for school students, age 7-18; we can't have any violence or blood in them. I have scoured Google Play and YouTube for good examples of educational games. So far I found ...
30
votes
11answers
9k views

How can I stop players from cheating on puzzle levels by finding solutions on the web?

In a level based, puzzle-like, game, how can we prevent the gamers to be searching on the Internet for solutions to a specific level? I'd like to let players fairly compare their scores. I've thought ...
24
votes
1answer
2k views

Determine position of a rotated element in Tetris

Tetris-Tiles are stored as a 4x4 boolean matrix. Each rotation step has it's own matrix, the representation of the T-Block would look like this: [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, ...
17
votes
9answers
1k views

Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play? [closed]

For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user ...
15
votes
4answers
2k views

What makes puzzle games addictive? [closed]

I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players ...
14
votes
2answers
487 views

Avoiding impossible states in an adventure game

I'm looking at creating a fairly complex choose-your-own adventure style of game, but I'm looking for a technique or method to help with the game design. It will be a multi-branching story, and at ...
11
votes
5answers
1k views

Data Structures for Logic Games / Deduction Rules / Sufficient Set of Clues?

I've been cogitating about developing a logic game similar to Einstein's Puzzle , which would have different sets of clues for every new game replay. What data structures would you use to handle the ...
11
votes
2answers
2k views

Finding shapes in 2D Array, then optimising

I've just been allowed an image...The image below from my game shows some darkened blocks, which have been recognised as being part of a "T" shape. As can be seen, the code has darkened the blocks ...
10
votes
3answers
718 views

Prototyping a puzzle game for solvability of levels

I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
10
votes
2answers
1k views

Algorithm for optimising a match game with known queue

I'm trying to write a solver in C# .NET for a game known as Flowerz. For your reference, you can play it on MSN, here: http://zone.msn.com/gameplayer/gameplayer.aspx?game=flowerz. I'm writing it for ...
9
votes
3answers
8k views

How can I generate Sudoku puzzles?

I'm trying to make a Sudoku puzzle generator. It's a lot harder than I expected and the more I get into it, the harder it gets! My current approach is to split the problem into 2 steps: Generate a ...
8
votes
3answers
268 views

Why do adventure game puzzles often have a single clue/solution?

When recently playing an adventure game (Dreamfall Chapters) it hit me that most adventure games I've played have had only a single solution to the "puzzles" they require you to solve. This frequently ...
8
votes
2answers
1k views

Random generation of interesting puzzle levels?

I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...
8
votes
1answer
314 views

Algorithm to produce 'Lady or Tiger' puzzles?

What my problem is: There is a puzzle by Raymond Smullyan that works something like this: You are in a room with many doors. Behind some of those doors, there are ladies; behind the others, there are ...
7
votes
2answers
1k views

Identifying quad patterns in a two-dimensional array

In the tech demo I'm trying to make, tetrominoe-style blocks will be placed by the player, at which point the game checks to see if they've made a quad with any existing shapes on the board (a 2D ...
7
votes
1answer
158 views

How to visually represent a time span?

I am making a puzzle game. The puzzle in question needs to be solved in advance, with the final solution being given as a series of commands which will instruct an object to navigate a maze. This ...
6
votes
1answer
5k views

Why is this 8 puzzle unsolvable?

I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of ...
6
votes
1answer
461 views

First Steps. Windows Phone game development

I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". ...
6
votes
1answer
787 views

Puzzle game: clipping of non-convex polygons on the figures

I have an original figure in the SVG file. I need to break it randomly on parts, an example of which is specified below: I have an idea, to use for partitioning Voronoi diagram (Fortune's algorithm). ...
5
votes
3answers
525 views

How can I do optimal pathfinding for a Tetris piece?

Imagine a standard Tetris board (10x20) using the standard set of 7 tetrominos. Given a Tetris game state and a target position, how can I find the optimal sequence of moves that will get the ...
5
votes
1answer
722 views

Typical Method Of Building Puzzle Levels

I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once ...
5
votes
2answers
871 views

How can I ensure a grid can be filled with Tetris-like pieces?

I'm thinking of making a puzzle game where the objective is to fill a grid with shaped puzzle pieces (for example, the classic Tetris shapes). How can I go about generating a set of pieces that can ...
5
votes
2answers
229 views

Are there any resources for motion-planning puzzle design?

Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the ...
4
votes
6answers
4k views

What is the average team size for mobile games like these? [closed]

I know that it is maybe too broad question but please give me at least some guidance. What is the average team size for mobile games like in ...
4
votes
2answers
218 views

How can I estimate the difficulty of user-generated content in my puzzle game?

I'm making a puzzle game where one player makes a puzzle, and other players attempt to solve the puzzle the first player made. The puzzles are a grid of squares that may contain different kinds of ...
4
votes
3answers
146 views

Approaches to timed puzzle elements

I'm working on a side scrolling game that has a number of timed puzzle elements. As a simple example: I have a number of moving platforms that have been setup to transition in a pattern. Ideally I'd ...
3
votes
3answers
495 views

Time limit on puzzle games: yea or nay?

Of course, it goes without saying that this can only work when the puzzle is randomly generated (say, something like minesweeper/bejeweled) and not hand-designed levels (such as trainyard, theseus ...
3
votes
2answers
2k views

Creating practically solvable 15 puzzle inputs

I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 ...
3
votes
2answers
190 views

'Unblock' / 'Yellow Out' game questions

I would very much like to build a game that is known as 'Unblock' or 'Yellow Out'. It is a puzzle game in which the task is to move a car out of a parking space by moving other cars in certain ...
3
votes
1answer
679 views

Better data structure for a game like Bubble Witch

I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of ...
3
votes
3answers
167 views

Hinting at Steganography

I'm working on an ARG which will be implemented mostly through a standard website. I'd like to give some of the images on the site steganographic content (hidden content stored in an image, e.g. an 8 ...
3
votes
2answers
2k views

Simple puzzles in platform games

I'm working on simple platformer game. I've got already finished programming the main part of game, which is moving and collecting items. I want a unique game puzzle in every level, but I can't ...
3
votes
2answers
1k views

What algorithm to use to fill a KenKen square board with cages?

I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
3
votes
1answer
718 views

XNA 2D Board game - trouble with the cursor

I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I ...
3
votes
4answers
1k views

Best platform for puzzle game development on the iPad

I have a series of hidden object and puzzle games mapped out that I want to develop for the iPad and although I have written programs before, it's been a while. I've been trying to find the best ...
3
votes
1answer
124 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
2
votes
1answer
321 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
2
votes
2answers
390 views

How do I make a puzzle piece move smoothly between locations?

I'm building a 2048 clone to sharpen my Libgdx skills, but I don't know how to ease a tiles between board locations. When I slide my finger, the tile moves rather swiftly. How I can make the movement ...
2
votes
2answers
269 views

How to be sure that a target goal in a match 3 game level will not be impossible?

This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game. but there is a question rising in my mind. when i will set goal to complete the level, how ...
2
votes
2answers
765 views

Logic For Puzzle Game - How do I do it?

What is the game all about? It's a puzzle game. I am using AndEngine to build it on Android platform (currently). I have divided the game into various World, with each World containing various ...
2
votes
1answer
424 views

“Untangle”-Game AI

I am trying to program an AI for such untangle games like Untangle game. I tried the following possibilities: 1) Just set one node after the other to a random place. If every node was moved once, ...
2
votes
1answer
98 views

Gamemaker - Change the fired bullets' direction using objects as guide

So I am trying to create a shooting-ship-puzzle game at sea on gamemaker. There is a playership that must shoot the enemy ships using only the available "whirlpools". There are many whirlpools in the ...
2
votes
2answers
137 views

How can I manage complicated visual state over a simple model in puzzle games?

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
1
vote
3answers
157 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) ...
1
vote
1answer
362 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
1
vote
1answer
3k views

How do I match and clear sequences 3 adjacent coloured blocks?

I'm making a game with elements of a match-3 puzzler (such as Columns, Bejeweled or Tetris Attack). I don't know where to begin creating an efficient algorithm for matching and clearing. My ...
1
vote
1answer
296 views

How to implement a hint-system for nearby matches (in a Match-3 puzzle game)?

Taking Candy Crush as an example: In a Match-3 game, how would you figure out which nearby tiles are 1 move away from creating a match? Do you basically have to do it by trial-and-error on every ...
1
vote
1answer
111 views

Approach to puzzle generation

I have a task in hand about making a puzzle generator, that can fill a game board with colored pearls, that then needs to be solved by the player. The core rules are Pearls are placed in a grid, ...
1
vote
2answers
368 views

Layer depth problem

I try to create Puzzle JigSaw,and I want to display the selected piece on the first layer, the pieces that are on the original positions(solved) on the last layer and the others on the middle. I ...
1
vote
1answer
84 views

Locating point on a closed path to maximize sum of distances to a sample of weighted points

I'm doing AI for a simple puzzled game and need to solve the following problem efficiently (less than 1 sec for the range specified since I need to do many iterations in a game). A sample of N (1 ...