A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

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23
votes
1answer
1k views

Determine position of a rotated element in Tetris

Tetris-Tiles are stored as a 4x4 boolean matrix. Each rotation step has it's own matrix, the representation of the T-Block would look like this: [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, ...
2
votes
1answer
166 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
15
votes
4answers
2k views

What makes puzzle games addictive? [closed]

I'm currently developing a puzzle game for Android that is sort of along the lines of Alchemy. I was wondering what makes games like Alchemy or Bejeweled so addicting? How do I keep players ...
2
votes
1answer
278 views

“Untangle”-Game AI

I am trying to program an AI for such untangle games like Untangle game. I tried the following possibilities: 1) Just set one node after the other to a random place. If every node was moved once, ...