A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

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5
votes
2answers
205 views

Are there any resources for motion-planning puzzle design?

Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the ...
17
votes
8answers
801 views

Does it make the game more fun when the user is forced to progress through the levels sequentially rather than letting them pick and play?

For the first time in my game, I'm stuck with a real design dilemma. I guess that's a good thing ;) I'm building a word puzzle game that has five levels, each with 30 puzzles. Currently, the user ...
4
votes
1answer
673 views

Typical Method Of Building Puzzle Levels

I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once ...