I am working on an easy casual physics puzzle on iOS for kids and thought of this question. In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
I have a simple game on the Apple App Store written entirely in Objective-C and Cocoa Touch. I would like my next game to be like the Unblock Me game or Auqeduct where you have to drag pieces around ...