A gameplay element that tests the ingenuity of the player. It can have one or more logically-concluded solutions.

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3
votes
1answer
43 views

How do I make an XML-specified animation show completely?

I want to add animation to my game board when updating tile positions. I can start an animation at the right point, but there's a catch: When the translate animation starts, it seems like the ...
2
votes
2answers
124 views

How to be sure that a target goal in a match 3 game level will not be impossible?

This is clearly not a coding problem but the logical one. I am starting to learn how to make a match 3 game. but there is a question rising in my mind. when i will set goal to complete the level, how ...
0
votes
0answers
43 views

Puzzle Game on Android using canvas with matrix

I'm making a slide puzzle game on android. I have handled the gestures and tranaslate the matrix that holds the pieces succesfullly, and I have made the logic when the pieces get on the border of the ...
2
votes
2answers
87 views

How can I manage complicated visual state over a simple model in puzzle games?

I've been encountering this design challenge making a few toys with Javascript (CreateJS, EaselJS) The scenario is that you've got some sort of puzzle game with a simple game model. For a simple ...
4
votes
3answers
120 views

Approaches to timed puzzle elements

I'm working on a side scrolling game that has a number of timed puzzle elements. As a simple example: I have a number of moving platforms that have been setup to transition in a pattern. Ideally I'd ...
-1
votes
2answers
73 views

How to glow a UIButtons in sequence

I am working on a memory based matching puzzle game. For that I need to glow buttons in a sequence that's generated randomly. I am glowing the buttons by changing its background images. I'd like to ...
2
votes
2answers
199 views

How do I make a puzzle piece move smoothly between locations?

I'm building a 2048 clone to sharpen my Libgdx skills, but I don't know how to ease a tiles between board locations. When I slide my finger, the tile moves rather swiftly. How I can make the movement ...
0
votes
1answer
203 views

What is the approach of creating an image puzzle game with libgdx

I would like to create a game which consists of taking a random image, slicing it up into some number of pieces (according to a selected difficulty) and letting the player solve the puzzle. I've ...
1
vote
2answers
85 views

Layer depth problem

I try to create Puzzle JigSaw,and I want to display the selected piece on the first layer, the pieces that are on the original positions(solved) on the last layer and the others on the middle. I ...
4
votes
2answers
160 views

How can I estimate the difficulty of user-generated content in my puzzle game?

I'm making a puzzle game where one player makes a puzzle, and other players attempt to solve the puzzle the first player made. The puzzles are a grid of squares that may contain different kinds of ...
2
votes
1answer
160 views

How do I animate pieces between puzzle states?

I'm developing a simple C# puzzle game as a learning exercise, using OpenTK. It's similar to Puzzles and Dragons' puzzle part: The aim is to match 3 pieces to remove them. Removed pieces are replaced. ...
8
votes
1answer
243 views

Algorithm to produce 'Lady or Tiger' puzzles?

What my problem is: There is a puzzle by Raymond Smullyan that works something like this: You are in a room with many doors. Behind some of those doors, there are ladies; behind the others, there are ...
0
votes
0answers
54 views

Tetris-like wall-kicking not working [duplicate]

So I'm making a falling-block puzzle game. It's not a Tetris clone, but the block clusters move in a similar fashion. I want to make it so that if you rotate against a wall, or against another ...
1
vote
1answer
71 views

Locating point on a closed path to maximize sum of distances to a sample of weighted points

I'm doing AI for a simple puzzled game and need to solve the following problem efficiently (less than 1 sec for the range specified since I need to do many iterations in a game). A sample of N (1 ...
2
votes
2answers
535 views

Logic For Puzzle Game - How do I do it?

What is the game all about? It's a puzzle game. I am using AndEngine to build it on Android platform (currently). I have divided the game into various World, with each World containing various ...
1
vote
3answers
128 views

Which is better: More puzzle apps in Store or more puzzle levels in a single app [closed]

The Question: Given a freemium model (ad-supported with in-app-purchase of additional levels/hints)... are chances of overall success better with a single puzzle app with lots (but varied) ...
8
votes
2answers
554 views

Algorithm for optimising a match game with known queue

I'm trying to write a solver in C# .NET for a game known as Flowerz. For your reference, you can play it on MSN, here: http://zone.msn.com/gameplayer/gameplayer.aspx?game=flowerz. I'm writing it for ...
6
votes
2answers
189 views

How can I generate Sudoku puzzles?

I'm trying to make a Sudoku puzzle generator. It's a lot harder than I expected and the more I get into it, the harder it gets! My current approach is to split the problem into 2 steps: Generate a ...
-1
votes
3answers
151 views

Hardcore or casual? Help me understand please

I am working on an easy casual physics puzzle on iOS for kids and thought of this question. In my honest opinion casual kids games must have simple gameplay - one tap or command for a step, several ...
3
votes
2answers
420 views

What algorithm to use to fill a KenKen square board with cages?

I am working on recreating KenKen, a popular math puzzle involving a blank grid that is divided into "cages". Each cage is just a collection of adjacent squares and has a clue which is generally a ...
1
vote
1answer
262 views

Cost of changing scene in andengine

I'm working on a simple 2d puzzle with small textures (in count and quantity). Now after I finished the game logic I'm considering tow options to switch between levels: Remove all objects manually ...
-2
votes
3answers
186 views

Last level of puzzle games - hard or easy? [closed]

Currently I am creating a puzzle game, and I am finishing all the levels... and then I run into this problem: From puzzle games that I played, I find that the design of the very last level goes into ...
6
votes
2answers
572 views

Identifying quad patterns in a two-dimensional array

In the tech demo I'm trying to make, tetrominoe-style blocks will be placed by the player, at which point the game checks to see if they've made a quad with any existing shapes on the board (a 2D ...
2
votes
2answers
1k views

Creating practically solvable 15 puzzle inputs

I am now developing a 15 puzzle game. I know the method to detect unsolvable puzzles. But unlike 8-puzzle, solution for 15-puzzle takes quite long time for some input states and can be solved within 5 ...
1
vote
4answers
156 views

Logic that can traverse all possible layouts, but not checking every combination of identical pieces?

Suppose we have a grid of arbitrary size, which is filled by blocks of various widths and heights. There are many 2x2 blocks (meaning they take a total of 4 cells in the grid) and many 3x3 blocks, as ...
5
votes
1answer
3k views

Why is this 8 puzzle unsolvable?

I am developing a 8 puzzle game. I went through the rules in this (see Detecting Unsolvable Puzzles) link, which tell you how to detect if an initial state is unsolvable. It says that if the number of ...
10
votes
2answers
776 views

Finding shapes in 2D Array, then optimising

I've just been allowed an image...The image below from my game shows some darkened blocks, which have been recognised as being part of a "T" shape. As can be seen, the code has darkened the blocks ...
1
vote
1answer
339 views

Creating an interactive grid for a puzzle game

I am trying to make a slitherlink game, and am not too sure how to approach creating the game, more specifically the grid structure on which the puzzle will be played on. This is what a empty and ...
1
vote
1answer
2k views

How do I match and clear sequences 3 adjacent coloured blocks?

I'm making a game with elements of a match-3 puzzler (such as Columns, Bejeweled or Tetris Attack). I don't know where to begin creating an efficient algorithm for matching and clearing. My ...
-5
votes
2answers
370 views

How to create my first game? [closed]

I'm entering the world of game development. I'm comfortable with C++ and Java. I'm okay with algorithms. How should I start out with game development? I'd love to start from creating simple puzzle ...
2
votes
1answer
268 views

“Untangle”-Game AI

I am trying to program an AI for such untangle games like Untangle game. I tried the following possibilities: 1) Just set one node after the other to a random place. If every node was moved once, ...
6
votes
1answer
627 views

Puzzle game: clipping of non-convex polygons on the figures

I have an original figure in the SVG file. I need to break it randomly on parts, an example of which is specified below: I have an idea, to use for partitioning Voronoi diagram (Fortune's algorithm). ...
0
votes
3answers
600 views

Feasible 4D first person gameplay [closed]

I put together a quick demo of a 4d first person environment last night in XNA. It uses 3d cross-sectioning instead of projection. (Use A and O to move in and out from 0 to 1 in the W axis.) In my ...
-3
votes
1answer
624 views

match-3, 4, 5, 6? Algorithm for a puzzle match game that will change the number of matches required

I was wondering if someone had an idea or had some thoughts behind creating a match-3, match-4, match-5... all the way to match-10 just by changing a variable. I think it is easy to do a match 3 or ...
10
votes
3answers
536 views

Prototyping a puzzle game for solvability of levels

I am in the prototyping phase of making a puzzle game for iOS. The basic premise of what the player has to do is get from point A to point B by navigating through a maze like setup, while moving ...
0
votes
1answer
513 views

Making a 2d puzzle game like Unblock Me for iOS and need advice.

I have a simple game on the Apple App Store written entirely in Objective-C and Cocoa Touch. I would like my next game to be like the Unblock Me game or Auqeduct where you have to drag pieces around ...
4
votes
6answers
3k views

What is the average team size for mobile games like these? [closed]

I know that it is maybe too broad question but please give me at least some guidance. What is the average team size for mobile games like in ...
0
votes
3answers
2k views

Designing an entity system for a tile-based puzzle game

I'm developing a tile-based game creation library in C# and along with it I'm creating a game to test all of its functions. This is a screenshot of the game: You've probably never heard of the ...
3
votes
1answer
607 views

XNA 2D Board game - trouble with the cursor

I just have started making a simple 2D board game using XNA, but I got stuck at the movement of the cursor. This is my problem: I have a 10x10 table on with I should use a cursor to navigate. I ...
2
votes
4answers
825 views

Best platform for puzzle game development on the iPad

I have a series of hidden object and puzzle games mapped out that I want to develop for the iPad and although I have written programs before, it's been a while. I've been trying to find the best ...
3
votes
1answer
504 views

Better data structure for a game like Bubble Witch

I'm implementing a bubble-witch-like game (http://www.king.com/games/puzzle-games/bubble-witch/), and I was thinking on what's the better way to store the "bubbles" and to work with. I thought of ...
6
votes
1answer
440 views

First Steps. Windows Phone game development

I'm pretty new in game development. Have a couple ideas wich could be cool. First that comes to mind is to develop a 2D game (kinda puzzles) for Windows Phone Mango. You may ask: "Why Windows Phone?". ...
3
votes
3answers
392 views

Time limit on puzzle games: yea or nay?

Of course, it goes without saying that this can only work when the puzzle is randomly generated (say, something like minesweeper/bejeweled) and not hand-designed levels (such as trainyard, theseus ...
14
votes
2answers
426 views

Avoiding impossible states in an adventure game

I'm looking at creating a fairly complex choose-your-own adventure style of game, but I'm looking for a technique or method to help with the game design. It will be a multi-branching story, and at ...
3
votes
2answers
186 views

'Unblock' / 'Yellow Out' game questions

I would very much like to build a game that is known as 'Unblock' or 'Yellow Out'. It is a puzzle game in which the task is to move a car out of a parking space by moving other cars in certain ...
23
votes
1answer
1k views

Determine position of a rotated element in Tetris

Tetris-Tiles are stored as a 4x4 boolean matrix. Each rotation step has it's own matrix, the representation of the T-Block would look like this: [ 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, ...
3
votes
2answers
2k views

Simple puzzles in platform games

I'm working on simple platformer game. I've got already finished programming the main part of game, which is moving and collecting items. I want a unique game puzzle in every level, but I can't ...
5
votes
2answers
205 views

Are there any resources for motion-planning puzzle design?

Some background: I'm poking at a set of puzzles along the lines of Rush Hour/Sokoban/etc; for want of a better description, call them 'motion planning' puzzles - the player has to figure out the ...
4
votes
1answer
673 views

Typical Method Of Building Puzzle Levels

I am designing a puzzle game for the iphone and was wondering as most puzzle games consist of the player progressing through multiple levels. You see for example Angry Birds has over 100 levels. Once ...
5
votes
1answer
864 views

Random generation of interesting puzzle levels?

I'm making a Sokoban-like game i.e. there's a grid that has some crates on it you can push and you have to get the crates on crosses to win the level (although I'm going to add some extra elements to ...