The process of making a game available to the general public.

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12
votes
2answers
2k views

Where should I host my flash games? [closed]

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...
17
votes
5answers
4k views

What are effective marketing strategies for iPhone games? [closed]

So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to ...
4
votes
2answers
117 views

Can I use New York City in my game?

I want to make game more realistic, for that I need a city. So, I decided to take New York City, as it can be seen through Google Maps with Street View, 3d view and much more and will help me a lot to ...
2
votes
2answers
252 views

How not to break licence laws? [closed]

I have an idea for a game. Also I have almost everything worked out considering coding. What interests me the most is how can I know if that game can be published. As it would be for iOS and ...
9
votes
3answers
5k views

How to get a game popular without a publisher?

I have just finished a game I had been developing last month, but whilst making the game I was pestered by the fact that I had no way of getting it to the public eye. I didn't want to pitch it to a ...
24
votes
6answers
32k views

Can I legally remove the default Unity splash screen by removing it from the APK?

While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the ...
9
votes
3answers
825 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
5
votes
1answer
587 views

Indie devs working with publishers

I'm an independent game developer considering working with a publisher. This question is very informative however I have more questions. Please give feedback on the following issues... I think this ...
5
votes
1answer
293 views

Tips / pitfalls in selecting and working with publishers?

I am thinking about working with a publisher for an iPhone game that I have developed. I have been independent until now, but want to look into the publishing route because I just don't have the ...
3
votes
1answer
477 views

A game community equivalent to IMDb Pro?

Is there one resource that tracks and lists games in development, similar to what IMDb Pro does for films in development? MobyGames is good for post-mortem, who did what, but what about a resource ...
2
votes
3answers
626 views

Publish Python Game

I wrote a Python game in for a group project using Pygame. Now we wanted to package it into an executable but I can't seem to do it. When I was working with C# through Microsoft Visual Studio it had ...