The process of making a game available to the general public.

learn more… | top users | synonyms

3
votes
1answer
266 views

HTML/JS publish LibGDX

I want to publish an app created with libGDX (HTML/JS publishing). Here are the steps I am doing. Right Click on the Project -> Google -> Gwt Compile -> Compile. After the compilation there is no ...
25
votes
6answers
33k views

Can I legally remove the default Unity splash screen by removing it from the APK?

While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the ...
0
votes
2answers
102 views

Do you need to have separate companies to publish different kind of games? [closed]

I'm planning to make my own indie game company as both developer and publisher. As a publisher, I have some question about branding and reputation. 1. Quality: A publisher have 2 games, they both ...
3
votes
1answer
132 views

Publishing a game on Steam without going throught Greenlight

Is there any possible way to publish a game on Steam without going through Steam Greenlight?
0
votes
2answers
78 views

Is localisation important for a mobile game with little text?

Let's say it's a physics puzzle (Cut the Rope, Angry Birds) or a runner (Crossy Road, Subway Surfers) clone with some gameplay twists. Assume it puts text on some of the few controls: 'Play', 'Sound ...
4
votes
2answers
122 views

Can I use New York City in my game?

I want to make game more realistic, for that I need a city. So, I decided to take New York City, as it can be seen through Google Maps with Street View, 3d view and much more and will help me a lot to ...
1
vote
1answer
151 views

What are do's and don'ts on published APK for alpha and beta testing and how to manage it in Google Play for developers? [closed]

Before the official public release or publishing the first prototype game, I learned about alpha and beta testing in order to gain feedback and fixes needed to improve or correct the game's system. I ...
2
votes
0answers
47 views

Which are the option to promote my app game in different app stores?

We've few Android App projects at the moment anmd we're looking for a way to publish our appGames in differents AppStores around the globe. Do someone know a fast way to submit or some management ...
1
vote
1answer
168 views

What organic traffic can I expect from publishing on Google Play, without other marketing?

I've just published a new Android game on Google Play. It has been a bit over 48 hours. It's active in the store, and I can search for it by name to get to it. However, I've had 0 organic downloads ...
0
votes
0answers
52 views

Which stats can you view from your game when it's already published on steam?

I'm planning to offer a service for game developers. I'd need to know this in order to make it work: Once you already have your game published on Steam, can you view these stats for your game? -How ...
0
votes
0answers
73 views

Publishing a game on Google Play with a fake name

I'm almost publishing my game to Google Play, but I wonder if I can use an fake name, I mean, not using a fake name with a real names, just some words like Lazer Dude or anything else, because I don't ...
1
vote
1answer
190 views

How do I publish to Google Play if I'm under 18?

I've finished my first Unity and want to release it on the Google Play store but can't because I am under 18. The main issue is that Google Wallet requires you to be over 18. How could I work around ...
17
votes
5answers
4k views

What are effective marketing strategies for iPhone games? [closed]

So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to ...
0
votes
0answers
91 views

Does Steam publish games for non-US?

I have started creating a game and was wondering if Steam Greenlight will accept non-us developers. I live in Mauritius. Referring the faq at Steam, I need TAX and BANK information. Does anyone ...
9
votes
3answers
5k views

How to get a game popular without a publisher?

I have just finished a game I had been developing last month, but whilst making the game I was pestered by the fact that I had no way of getting it to the public eye. I didn't want to pitch it to a ...
1
vote
0answers
333 views

How do I distribute MonoGame games in Windows?

I'm using VS2013 and MonoGame to create a simple game. The things is I can't make it run on others PCs. I've tried to copy Content to the Release folder using the "always copy" option in VS2013; ...
1
vote
2answers
89 views

What counts as a “game studio”

I am registering a game on a site so that I can sell it, and it needs me to put in my game studio. I work on my games in c++ and I dont't have a team, or a company. Can I throw out a name and be ...
0
votes
1answer
104 views

If you create a game, do you automatically have the rights to it?

I am creating a game in c++ that will me multiplier and am going to post it on https://indiegamestand.com Here is one of the requirements "Must own the rights to distribute your game and to assign ...
3
votes
1answer
1k views

How should we approach publishing our game from India? [closed]

Me and my friends are developing a game using Java for Windows operating system. We have nearly completed our game. As we feel that the game can make money, we wish to sell it. But in India we don't ...
4
votes
3answers
404 views

Does PS3 have a program similar to the “Xbox 360 Creator Club”?

Wondering if the PS3 has a way for game developers to make free / affordable games available to their consumer base? Is the only way to get your game on the PS3 to go through an approval process ...
1
vote
2answers
828 views

Costs/profit of/when starting an indie company

In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing ...
8
votes
2answers
344 views

What's the minimum viable product to present a game to a publisher?

I am currently working on a puzzle game. I am aiming in the future to ask a publisher to publish it. What do you think could be the minimum viable product to reach before sending it. I am talking ...
-2
votes
1answer
302 views

How does one publish games on XBox One and PS4 if not in one of the allowed countries? [closed]

We want to publish our game on XBox One & PS4. According to Sony & Microsoft they plan to allow indie developers to self-publish games. Unfortunately this is their requirement: Sony ...
3
votes
1answer
169 views

Which consoles support fee-less indie game publishing?

On which consoles can I publish indie games without paying a license fee?
2
votes
0answers
87 views

Are release dates to be kept in secret or announced? [closed]

Some game developers, such as Squad (devs of Kerbal Space Program) and Ludeon (devs of RimWorld), do not publicize release dates for updates or do not have any. (Their games are still under ...
4
votes
2answers
360 views

The XNA redistributable isn't in the prerequisites list; how do I include it when publishing?

So I created a small project in XNA 4.0, and wanted to try and publish it, and so I did. Yet when attempting to install it on a different computer it didn't seem to work. I've read and studied about ...
4
votes
7answers
508 views

What are some Game Development Publications that accept outside articles [closed]

What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
0
votes
2answers
215 views

Is naming an app similar to another app legal? [closed]

I just finished my first ever app after 1 month of programming it and I'm ready to put it on the app store/google play. I searched the stores to see if the name i wanted to name my app was still ...
3
votes
1answer
80 views

Why do some game titles differ between localisation versions?

I had previously asked this on Arqade but it seems it was off-topic, hopefully this network is a better place to ask. I've noticed that for a number of games, different localisation versions ...
2
votes
1answer
317 views

Version Not Final, Does Not Represent Actual Game Footage?

Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not ...
8
votes
1answer
477 views

Do I need a UPC barcode to sell my game?

Is it necessary to register a Universal Product Code for a video game intended for sale offline? What about online?
0
votes
1answer
1k views

Adding Screenshots Specifically For 4-inch, 7-inch, and 10-inch Screen

My boss invited me and assigned me now as publisher for the app in Google Play. I have a 7-inch Google Nexus 7 tablet to take screenshot of any one of my sample projects I've made and post and upload ...
12
votes
2answers
2k views

Where should I host my flash games? [closed]

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...
9
votes
1answer
822 views

Novice Mobile Game Developers | Publishing on our own or Publisher? [closed]

So we are almost done with our first indie game, developed on Android. We believe that the game has potential, our graphics guy is damn good so we have some good eye candy in our game. Now we are ...
6
votes
1answer
448 views

Showing “Please buy” screen to pirates [closed]

I recently saw this and this, and that got me thinking When publishing a commercial game without DRM, would it be a good idea to upload a slightly modified copy of the game that shows a screen like ...
2
votes
2answers
252 views

How not to break licence laws? [closed]

I have an idea for a game. Also I have almost everything worked out considering coding. What interests me the most is how can I know if that game can be published. As it would be for iOS and ...
2
votes
1answer
598 views

Include a custom font when publishing in Visual Studio XNA

I have a custom font called "Gold Box Games" that I want to use in a game I'm making. I have the font installed on my computer and it works just fine in the program when I run it in test. However, ...
-1
votes
1answer
6k views

Is it possible to earn money with GameMaker if your game is good enough? [closed]

I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
1
vote
1answer
371 views

Packaging XNA game studio with project

I published an XNA game (for Windows only) using Visual Studio's publish feature which is supposed to handle dependencies and all that. When I installed it on myself it verified system requirements ...
3
votes
2answers
864 views

How is an HTML5 game sold?

(I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the ...
4
votes
2answers
301 views

Fair sharing income with designer

I am developing my android game, 2D Sidescroll arcade game, its almost finished, I found artist who wants to cooperate with me, creating graphics for my game, but we have to discuss how much % he will ...
6
votes
6answers
380 views

What can I do with an old XNA game?

I have this little amusing game that I made in my second year of high school, and I'm rather impressed with it. It isn't anything that I could present in any style of major game conference or ...
2
votes
3answers
633 views

Publish Python Game

I wrote a Python game in for a group project using Pygame. Now we wanted to package it into an executable but I can't seem to do it. When I was working with C# through Microsoft Visual Studio it had ...
1
vote
1answer
317 views

Why can't I see how many installs my Android game has on the Google Play page?

I made this android game and I uploaded and publish it. And I installed it my phone. But I can't see how many installs on its Google Play page?
7
votes
4answers
1k views

Starting my own development company [closed]

I completed my postgraduate education, and I am interested in starting my own game development company. I have a team of six members consisting of animators and artists. I'd like you to suggest all ...
11
votes
1answer
2k views

How do I create an installer for my XNA demo?

I have a demo coded in XNA3.1 using VS2008. I'd really love to be able to send this to anyone with a PC and let them install and run it without requiring them to have VS installed or the .Net ...
0
votes
2answers
1k views

How to start publishing Flash games [closed]

I'm already pretty adept at AS3 and all, and I have plenty of ideas for Flash games that I want to start making. However, I was wondering, when I've made my first one, how should I publish it, and how ...
8
votes
4answers
362 views

Level design community help?

I'm developing a 2D physics platformer game, with commercial purposes. Almost everything is finished: An original game concept The whole 2D self-written game engine A level interpreter to read xml ...
3
votes
1answer
774 views

Different revenue models between developers and publishers?

I am working at a small game studio developing games for iOS and Android. We do the full journey here, from idea to finished product and we have funding to do so. However, with the smartphone market ...
3
votes
1answer
478 views

A game community equivalent to IMDb Pro?

Is there one resource that tracks and lists games in development, similar to what IMDb Pro does for films in development? MobyGames is good for post-mortem, who did what, but what about a resource ...