The process of making a game available to the general public.

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5
votes
1answer
285 views

Tips / pitfalls in selecting and working with publishers?

I am thinking about working with a publisher for an iPhone game that I have developed. I have been independent until now, but want to look into the publishing route because I just don't have the ...
9
votes
3answers
756 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...