The process of making a game available to the general public.

learn more… | top users | synonyms

2
votes
0answers
74 views

Are release dates to be kept in secret or announced? [closed]

Some game developers, such as Squad (devs of Kerbal Space Program) and Ludeon (devs of RimWorld), do not publicize release dates for updates or do not have any. (Their games are still under ...
4
votes
2answers
214 views

The XNA redistributable isn't in the prerequisites list; how do I include it when publishing?

So I created a small project in XNA 4.0, and wanted to try and publish it, and so I did. Yet when attempting to install it on a different computer it didn't seem to work. I've read and studied about ...
0
votes
2answers
116 views

Is naming an app similar to another app legal? [closed]

I just finished my first ever app after 1 month of programming it and I'm ready to put it on the app store/google play. I searched the stores to see if the name i wanted to name my app was still ...
3
votes
1answer
61 views

Why do some game titles differ between localisation versions?

I had previously asked this on Arqade but it seems it was off-topic, hopefully this network is a better place to ask. I've noticed that for a number of games, different localisation versions ...
2
votes
1answer
176 views

Version Not Final, Does Not Represent Actual Game Footage?

Just curious about this. Frequently, a lot of gameplay videos from big studios have small subtitled text at the lower part of the screen, reading something like: Pre-Alpha Gameplay -- Footage not ...
0
votes
0answers
98 views

Selling Game Apps Online Condition: Export Law [on hold]

Is it legal to publish and sell Android game apps powered by Unity 3D, regardless if it is a paid app or free app? I found on this terms and conditions or agreements, no. 11 on export law. Is there ...
16
votes
3answers
11k views

Can I legally remove the default Unity splash screen by removing it from the APK?

While using Unity I export an Android game as an APK. When the APK is run, the first thing that is displayed is the Unity splash screen. I worked out that I could replaced that image by opening the ...
8
votes
1answer
397 views

Do I need a UPC barcode to sell my game?

Is it necessary to register a Universal Product Code for a video game intended for sale offline? What about online?
0
votes
1answer
627 views

Adding Screenshots Specifically For 4-inch, 7-inch, and 10-inch Screen

My boss invited me and assigned me now as publisher for the app in Google Play. I have a 7-inch Google Nexus 7 tablet to take screenshot of any one of my sample projects I've made and post and upload ...
3
votes
1answer
149 views

Which consoles support fee-less indie game publishing?

On which consoles can I publish indie games without paying a license fee?
-2
votes
1answer
218 views

How does one publish games on XBox One and PS4 if not in one of the allowed countries? [closed]

We want to publish our game on XBox One & PS4. According to Sony & Microsoft they plan to allow indie developers to self-publish games. Unfortunately this is their requirement: Sony ...
8
votes
2answers
302 views

What's the minimum viable product to present a game to a publisher?

I am currently working on a puzzle game. I am aiming in the future to ask a publisher to publish it. What do you think could be the minimum viable product to reach before sending it. I am talking ...
9
votes
1answer
462 views

Novice Mobile Game Developers | Publishing on our own or Publisher?

So we are almost done with our first indie game, developed on Android. We believe that the game has potential, our graphics guy is damn good so we have some good eye candy in our game. Now we are ...
6
votes
1answer
420 views

Showing “Please buy” screen to pirates [closed]

I recently saw this and this, and that got me thinking When publishing a commercial game without DRM, would it be a good idea to upload a slightly modified copy of the game that shows a screen like ...
2
votes
2answers
226 views

How not to break licence laws? [closed]

I have an idea for a game. Also I have almost everything worked out considering coding. What interests me the most is how can I know if that game can be published. As it would be for iOS and ...
2
votes
1answer
387 views

Include a custom font when publishing in Visual Studio XNA

I have a custom font called "Gold Box Games" that I want to use in a game I'm making. I have the font installed on my computer and it works just fine in the program when I run it in test. However, ...
-1
votes
1answer
4k views

Is it possible to earn money with GameMaker if your game is good enough? [closed]

I'm a graphic designer and will be graduated from school in 6 months. I would like to start developing my own game. I don't know any coding language but I'm familiar with the methods of it. When I ...
1
vote
1answer
223 views

Packaging XNA game studio with project

I published an XNA game (for Windows only) using Visual Studio's publish feature which is supposed to handle dependencies and all that. When I installed it on myself it verified system requirements ...
3
votes
2answers
747 views

How is an HTML5 game sold?

(I know this site doesn't give legal advice, but what I'm dealing here with isn't anything serious at all. Also, I apologize to JP for being annoying over this.) Someone found a game I made on the ...
1
vote
2answers
561 views

Costs/profit of/when starting an indie company

In short, I want to start a game company. I do not have much coding experience (just basic understanding and ability to write basic programs), any graphics design experience, any audio mixing ...
3
votes
2answers
290 views

Fair sharing income with designer

I am developing my android game, 2D Sidescroll arcade game, its almost finished, I found artist who wants to cooperate with me, creating graphics for my game, but we have to discuss how much % he will ...
6
votes
6answers
336 views

What can I do with an old XNA game?

I have this little amusing game that I made in my second year of high school, and I'm rather impressed with it. It isn't anything that I could present in any style of major game conference or ...
8
votes
4answers
2k views

How to get a game popular without a publisher?

I have just finished a game I had been developing last month, but whilst making the game I was pestered by the fact that I had no way of getting it to the public eye. I didn't want to pitch it to a ...
2
votes
3answers
374 views

Publish Python Game

I wrote a Python game in for a group project using Pygame. Now we wanted to package it into an executable but I can't seem to do it. When I was working with C# through Microsoft Visual Studio it had ...
1
vote
1answer
245 views

Why can't I see how many installs my Android game has on the Google Play page?

I made this android game and I uploaded and publish it. And I installed it my phone. But I can't see how many installs on its Google Play page?
6
votes
4answers
971 views

Starting my own development company [closed]

I completed my postgraduate education, and I am interested in starting my own game development company. I have a team of six members consisting of animators and artists. I'd like you to suggest all ...
3
votes
1answer
709 views

How should we approach publishing our game from India?

Me and my friends are developing a game using Java for Windows operating system. We have nearly completed our game. As we feel that the game can make money, we wish to sell it. But in India we don't ...
11
votes
1answer
1k views

How do I create an installer for my XNA demo?

I have a demo coded in XNA3.1 using VS2008. I'd really love to be able to send this to anyone with a PC and let them install and run it without requiring them to have VS installed or the .Net ...
0
votes
2answers
976 views

How to start publishing Flash games

I'm already pretty adept at AS3 and all, and I have plenty of ideas for Flash games that I want to start making. However, I was wondering, when I've made my first one, how should I publish it, and how ...
7
votes
4answers
332 views

Level design community help?

I'm developing a 2D physics platformer game, with commercial purposes. Almost everything is finished: An original game concept The whole 2D self-written game engine A level interpreter to read xml ...
3
votes
1answer
533 views

Different revenue models between developers and publishers?

I am working at a small game studio developing games for iOS and Android. We do the full journey here, from idea to finished product and we have funding to do so. However, with the smartphone market ...
3
votes
1answer
459 views

A game community equivalent to IMDb Pro?

Is there one resource that tracks and lists games in development, similar to what IMDb Pro does for films in development? MobyGames is good for post-mortem, who did what, but what about a resource ...
3
votes
3answers
709 views

Where can I find a list of local japanese game publishers [closed]

What would be a good starting point for locating small or medium size game publishers in Japan. We have a US/EU released game that we believe will fit the Japanese market well, and are looking for ...
4
votes
1answer
171 views

Legal and IP considerations with publishers and playable prototypes

I'm almost ready to send a playable prototype of a game to a publisher. I've never worked with publishers. What legal or intellectual property issues should I consider at this stage (if any)? In ...
5
votes
1answer
526 views

Indie devs working with publishers

I'm an independent game developer considering working with a publisher. This question is very informative however I have more questions. Please give feedback on the following issues... I think this ...
14
votes
5answers
529 views

Public Relations for Game Developers

What is the most important thing to know about PR for indie developers? I'm considering spending some time learning about PR in general, but it seems that the indie field is quite different than ...
8
votes
1answer
421 views

Promoting independent iOS games [duplicate]

Possible Duplicate: What are effective marketing strategies for iPhone games? I'm interested in promoting my latest iOS game. What have you done that really helped spread the word? Any ...
16
votes
7answers
4k views

What are effective marketing strategies for iPhone games?

So, long story short, some days ago I published an iPhone game, I think the game wasn't that bad tbh, and still I got only 10 sells at $0.99. Are they any publishers, sponsors, or distributors to ...
4
votes
7answers
419 views

What are some Game Development Publications that accept outside articles [closed]

What Are some Game Development publications (electronic or otherwise) that aren't so large that there is no chance to potentially get included in the publication after a few well-written articles sent ...
5
votes
1answer
266 views

Tips / pitfalls in selecting and working with publishers?

I am thinking about working with a publisher for an iPhone game that I have developed. I have been independent until now, but want to look into the publishing route because I just don't have the ...
9
votes
3answers
679 views

Splitting profit - Equal share vs equity investment (work & money spent = share)

Coming up with an appropriate one-liner question was so hard I wrote the body before the header... So we're a team of 4 developers; two designers, two coders to put it simply (naturally we don't tie ...
4
votes
3answers
396 views

Does PS3 have a program similar to the “Xbox 360 Creator Club”?

Wondering if the PS3 has a way for game developers to make free / affordable games available to their consumer base? Is the only way to get your game on the PS3 to go through an approval process ...
12
votes
2answers
2k views

Where should I host my flash games? [closed]

I'm looking at hosting my flash game on a site like Kongregate or NewGrounds, but with so many choices, I'm left wondering what are the pros & cons of the various options? I'm interested in: ...