The study of mental functions and behaviors.
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3answers
168 views
Reward volatility of League of Legends matchmaking system
According to this article in league of legends matchmaking there's an average of 50/50 chances of winning or loosing a game based on how system ranks a specific account (player skill). However this ...
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2answers
232 views
RPG and human psychology
Is there any book or article that describe interaction of RPG elements and human psychology?
For example: what will be more popular and attracting for people - linear function of experience per level ...
2
votes
5answers
421 views
“Play Now” via website vs. download & install
I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
3
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3answers
196 views
Will making players pay a virtual currency before entering a match discourage them from playing?
I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That ...