The study of mental functions and behaviors.

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1answer
128 views

Why do games like Guild Wars 2 and Clash of Clans require you to manually collect loot?

For example, in world vs world in Guild Wars 2, enemies drop bags that you have to manually collect. Then you have to manually open the bag which may contain other bags that you have to open. In ...
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2answers
137 views

When do you give in-game advice? [duplicate]

I'm interested in the process of automatically generating advice when a player is consistently struggling through parts of a game. Suppose I already know what advice I want to generate (e.g., "Press ...
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5answers
611 views

Why would one have “waves” in each stage of a tower defense game?

For example, in Plants vs Zombies, the zombies come in waves. If I recall, there's always at least two waves. The first and easier wave and then when you get 90% through the stage there's a "final ...
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8answers
4k views

Why do loot drops contain (mostly) useless items?

I was thinking about this and couldn't figure this out. In Diablo you kill enemies and they drop random things. But usually the drops are worthless to you relative to what you already have equipped. ...
0
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1answer
91 views

Sparsely distributed locked levels?

I want to include some locked levels in my puzzle app as a lightweight reward system. The levels play relatively quickly (average 1-min/level) and there are 100-200 levels in a pack. I prefer not to ...
2
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1answer
88 views

Scoring and purchased hints?

Curious about how developers approach the use of purchased hints and scoring. Context: I have a puzzle app that allows users to incrementally reveal an optimal solution via purchased hints. They ...
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3answers
538 views

Reward volatility of League of Legends matchmaking system

According to this article in league of legends matchmaking there's an average of 50/50 chances of winning or loosing a game based on how system ranks a specific account (player skill). However this ...
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2answers
269 views

RPG and human psychology

Is there any book or article that describe interaction of RPG elements and human psychology? For example: what will be more popular and attracting for people - linear function of experience per level ...
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5answers
673 views

“Play Now” via website vs. download & install

I've spent some time looking over the various threads here on GDSE and also on the regular Stackoverflow site, and while I saw a lot of posts and threads regarding various engines that could be used ...
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3answers
223 views

Will making players pay a virtual currency before entering a match discourage them from playing?

I'm making a multiplayer match-making game, and by my current design, people will need to pay a small fee before joining a match. At the end of the match, the team that won will get the money. That ...