PSM is a platform for indie development on the PS Vita and PlayStation Certified Android devices, based on mono and a rather minimal API to control some of the features in the PS Vita.

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Need Help with the Syntax for a Simple 3D Effect to Manipulate Quad Points/Vertices for PSM

I have been porting a game made in XNA, a 2D RPG, to PSM using Monogame. Unfortunately, I use a simple 3D effect that cannot be translated because Monogame did not write translation code for the ...
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3D Camera raytracing (PSM SDK) [duplicate]

I am currently creating a 3D Camera on the Playstation Mobile SDK (which is basically openGL with just a little bit of abstraction). The game I am trying to make is a 3D Tactical. That means my world ...
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My game works on the emulator and the PSVita, but crashes on Android

I made a game on PSM, ported from a previous iOS/Android game. I test it on the emulator and PSVita and runs fine. However, as I test it on a PlayStation Certified Android device, it crashes on load. ...
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“Compose PSM Master Package” doesn't do anything

I made a game for PlayStation Mobile, and I'm ready to build the master for publishing. Per the mastering instructions, I have filled out all the required information in app.xml, created app keys for ...