PSM is a platform for indie development on the PS Vita and PlayStation Certified Android devices, based on mono and a rather minimal API to control some of the features in the PS Vita.

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21 views

Refresh rate in PSM apps

In main loop of PSM app: public static void Main(string[] args) { Initialize(); while (true) { SystemEvents.CheckEvents(); Update(); Render(); } } we are not ...
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Implementing debug “overlay” info

This question is actually about GameEngine2D which is part of PSM SDK (for PlayStation Vita development), however as stated in documentation it's loosely based on cocos2d library. I hope that my ...
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Need Help with the Syntax for a Simple 3D Effect to Manipulate Quad Points/Vertices for PSM

I have been porting a game made in XNA, a 2D RPG, to PSM using Monogame. Unfortunately, I use a simple 3D effect that cannot be translated because Monogame did not write translation code for the ...
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1answer
135 views

3D Camera raytracing (PSM SDK) [duplicate]

I am currently creating a 3D Camera on the Playstation Mobile SDK (which is basically openGL with just a little bit of abstraction). The game I am trying to make is a 3D Tactical. That means my world ...
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1answer
266 views

My game works on the emulator and the PSVita, but crashes on Android

I made a game on PSM, ported from a previous iOS/Android game. I test it on the emulator and PSVita and runs fine. However, as I test it on a PlayStation Certified Android device, it crashes on load. ...
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116 views

“Compose PSM Master Package” doesn't do anything

I made a game for PlayStation Mobile, and I'm ready to build the master for publishing. Per the mastering instructions, I have filled out all the required information in app.xml, created app keys for ...