I want program RPG in Java.(text-based, something like MUD) All entities are inherited from abstract class WorldEnity. I want program system whitch can use entities by using their ID and update ...
I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...