The practice of building an early-stage sample or model to test a concept or process or to be replicated.
3
votes
3answers
339 views
How do I prototype an online game?
I would like to know if you guys know of any libraries, engines, or even simply design patterns that heavily simplify the task of sharing information and sending of messages between networked ...
1
vote
3answers
173 views
Need game development sandbox like Etoys to do 2D games prototyping [duplicate]
Possible Duplicate:
Recommended 2D Game Engine for prototyping
I am new to game development, and currently working on development a mobile 2D game (for android).
As the part of the ...
3
votes
1answer
156 views
Music Rhythm Game Difficulty Question
I have curious question about music rhythm based genre while I'm making a code for the game. Is it really better if I set a random pattern encountered on every music played or there is a specific ...
3
votes
2answers
376 views
Does a basic game engine prototyping tool exist, for common game types?
There are a lot of classic game engines out there (Real Time Strategy, Turn Based, etc), of which you can find countless variations. All of them have a basic starting point which involves units, ...
2
votes
2answers
366 views
What are my tool options to prototype a 2D online multiplayer game? [closed]
I'm looking for the best tool to allow me to quickly put together a 2D game that relies largely on networking. It's extremely likely that this game will require a server side program to constantly ...
4
votes
1answer
284 views
Do you prototype mobile touch games on the desktop with mouse input? What tricks do you use?
So I've been prototyping games that if completed would be mobile apps most likely.
But, I'm developing them in XNA on the desktop because its the environment I like the most.
I know I could target ...
1
vote
2answers
964 views
Is there an open source rhythm / music game framework?
I'm trying to build a very simple rhythm game (as a one-off art installation, not a commercial project) demonstrating a novel controller, but I've got an extremely short timeframe to do it in. Are ...
18
votes
2answers
1k views
A good way to prototype game ideas?
We, as in my 4 person indie group, have an entire whiteboard that looks like graffiti for prototyping our game ideas. We look at it every day and choose which idea draws us in the most when we near ...
6
votes
6answers
596 views
“Model Driven” Game Prototyping
Are there any known libs / frameworks / systems allowing to prototype a game based on a defined "model" of the game mechanics?
Think all those match 3 games, i'm looking for "something" allowing to ...
17
votes
6answers
867 views
What are the biggest pitfalls to consider when developing a new game?
I actually just started tracing (thanks David Young for the nomenclature correction) a couple of new web-based games for Facebook a few weeks ago and I have just been inundated with mental blocks and ...
28
votes
11answers
1k views
How to know when your game concept is simply not fun and to stop
I'm a new hobbyist game developer but have yet to come up with something original that I found to be really fun. The hardest part I find about game development is this:
You have an idea that in your ...
56
votes
26answers
38k views
Recommended 2D Game Engine for prototyping [closed]
What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish)
The kind of things I mean by "high-level" includes (but is definitely not limited ...
6
votes
3answers
2k views
Which for basic RTS prototype: Unity or Torque?
I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
15
votes
4answers
600 views
When creating quick prototypes, is it better to use the language you are going to use in the end?
I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have.
Is it better to use the language you are going to use in the end (C++ usually) or use ...
