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2
votes
2answers
112 views

Should I ping for a TCP-based game?

I have a head-to-head game where two players communicate through a server based on TCP. I am planning to implement a ping/pong mechanism in order to detect network disconnection situations. For ...
0
votes
1answer
227 views

Are there any guidelines/articles/tutorials for creating a network protocol for games? [closed]

I am currently developing a little 2D sandbox game with multiplayer functionality in XNA 4.0 and the latest lidgren-lib for networking. I found myself quickly at a point where sending a players ...
11
votes
1answer
8k views

League of Legends Spectator Stream Format

Intro I have been fiddling around with the spectator system for LoL in hopes of eventually scraping data from the streams and building a dataset with it for analysis. I understand that there are ...
4
votes
1answer
418 views

How to define a proper protocol for a turn-based combat system?

I'm working on the server side of a turn-based strategy game. The game has a really complex combat system, like: When you are hit, you summon a phoenix to attack the enemy that deals X damage, and ...
0
votes
1answer
443 views

Choosing the correct network protocol for my type of game (its Wc3 Warlock style)

I need to code a little game for a school project. The type of the game is like the Warcraft 3 map "Warlock", if anyone doesnt know it, here is a short description: up to ten players spawn into an ...
9
votes
2answers
2k views

Authentication for a multiplayer game via sockets

I'm implementing a custom binary protocol for a new multiplayer game I'm working on. Its a turn-based strategy game so timing doesn't really matter. I've currently got the basic data sync portion of ...